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2007 Judge Selection
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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 3324838" data-attributes="member: 14323"><p>That's an interesting question that I had not really thought about in the past... it's really not something I would think of as a factor when judging the quality of a product. Though, price does do one of two things: it enables or inhibits. That is, a low price allows many people to have access to a product and a high price cuts off individuals that (1) don't have the money to spend or (2) aren't willing to spend the money. </p><p></p><p>In that sense, price does not have a particular impact on the quality of the product and, as such, doesn't have an impact on how I would judge the product.</p><p></p><p>Secondly, price can be an indicator of how much work went into a product which can, in some circumstances, highlight the overall quality of the production... which, in the end, doesn't always mean it's a good product.</p><p></p><p>All that said, I don't judge a product by its price. There is no guarantee that a product's price says anything about its actual production quality.</p><p></p><p>And now I'm done saying that price isn't really a factor in how I judge in many different ways.</p><p></p><p></p><p></p><p>I am fond of systems that have vast capabilities. For example, I love True20 because you can do <em>so much</em> with it. In the past year, I have had the opportunity to play in a number of Mutants and Masterminds games ranging from a Civil War with Aliens to run by The Universe to an all out, over-the-top, totally-awesome comic-bookery Supers adventuring with Pirate Cat. The games were totally different in setting, feel, and player dynamic, but they were both resounding successes because the system allowed for diverse and moldable game-play. The GMs for the games had totally different objectives in mind and were able to meet them with the unique mechanics of True20/Mutants and Masterminds.</p><p></p><p>And, tangentially, that sort of highlights what I think makes a good product - it fulfills its mission. I recognize that, even systems that I don't enjoy playing (the one that springs to mind is ShadowRun), can be good, successful products because they do what they were set out to do.</p><p></p><p>In short, my current favorite systemis True20 (specifically Mutants and Masterminds) because I find that it does all the things I want it to do. But, more importantly, it succeeded in creating a fun, comic-booky supers game. And, in doing so, it provides a benchmark for sucess in judging other products.</p><p></p><p>All that said: My favorite system changes. Before it was Mutants and Masterminds, it was d20 Modern/Past... and before that it was d6 Star Wars.</p><p></p><p></p><p></p><p>Well... I like 'em. I like being able to immediately get a product that I want without leaving my apartment because I'm lazy. I like being able to have sneaky access to products at work when I really should be doing something else. I also like being able to transport many products on my jump drive from point A to point B without lugging around HUGE amounts of books. Lastly, I like .pdfs that are text searchable because that cuts down on the amount of work I have to do when I really need to find something.</p><p></p><p>However, there is something special about cracking open a brand new book. The smell, the feel... it's a pretty magical feeling that I'm sure all gamers relate to. There's nothing quite like heading out to your FLGS to pick up that new book that you want SO BAD and rushing home and reading it cover to cover and having it sitting there all beautiful on your shelf. That's a feeling so cherished that I have been known to wait to purchase a product until GenCon because I love feeling that feeling amongst "my people." (Does that make sense? I could just be a raving lunatic...)</p><p></p><p>PDFs, because they are not on bookshelves at Borders, B&N, etc., do seem to be products specifically for the gaming community. As such, there is an immediate drawback in that PDFs do little to "spread" the hobby... which, doesn't make them bad, it just makes them unique to people that are already gamers.</p><p></p><p></p><p></p><p>Troll. It's what's for dinner.</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 3324838, member: 14323"] That's an interesting question that I had not really thought about in the past... it's really not something I would think of as a factor when judging the quality of a product. Though, price does do one of two things: it enables or inhibits. That is, a low price allows many people to have access to a product and a high price cuts off individuals that (1) don't have the money to spend or (2) aren't willing to spend the money. In that sense, price does not have a particular impact on the quality of the product and, as such, doesn't have an impact on how I would judge the product. Secondly, price can be an indicator of how much work went into a product which can, in some circumstances, highlight the overall quality of the production... which, in the end, doesn't always mean it's a good product. All that said, I don't judge a product by its price. There is no guarantee that a product's price says anything about its actual production quality. And now I'm done saying that price isn't really a factor in how I judge in many different ways. I am fond of systems that have vast capabilities. For example, I love True20 because you can do [I]so much[/I] with it. In the past year, I have had the opportunity to play in a number of Mutants and Masterminds games ranging from a Civil War with Aliens to run by The Universe to an all out, over-the-top, totally-awesome comic-bookery Supers adventuring with Pirate Cat. The games were totally different in setting, feel, and player dynamic, but they were both resounding successes because the system allowed for diverse and moldable game-play. The GMs for the games had totally different objectives in mind and were able to meet them with the unique mechanics of True20/Mutants and Masterminds. And, tangentially, that sort of highlights what I think makes a good product - it fulfills its mission. I recognize that, even systems that I don't enjoy playing (the one that springs to mind is ShadowRun), can be good, successful products because they do what they were set out to do. In short, my current favorite systemis True20 (specifically Mutants and Masterminds) because I find that it does all the things I want it to do. But, more importantly, it succeeded in creating a fun, comic-booky supers game. And, in doing so, it provides a benchmark for sucess in judging other products. All that said: My favorite system changes. Before it was Mutants and Masterminds, it was d20 Modern/Past... and before that it was d6 Star Wars. Well... I like 'em. I like being able to immediately get a product that I want without leaving my apartment because I'm lazy. I like being able to have sneaky access to products at work when I really should be doing something else. I also like being able to transport many products on my jump drive from point A to point B without lugging around HUGE amounts of books. Lastly, I like .pdfs that are text searchable because that cuts down on the amount of work I have to do when I really need to find something. However, there is something special about cracking open a brand new book. The smell, the feel... it's a pretty magical feeling that I'm sure all gamers relate to. There's nothing quite like heading out to your FLGS to pick up that new book that you want SO BAD and rushing home and reading it cover to cover and having it sitting there all beautiful on your shelf. That's a feeling so cherished that I have been known to wait to purchase a product until GenCon because I love feeling that feeling amongst "my people." (Does that make sense? I could just be a raving lunatic...) PDFs, because they are not on bookshelves at Borders, B&N, etc., do seem to be products specifically for the gaming community. As such, there is an immediate drawback in that PDFs do little to "spread" the hobby... which, doesn't make them bad, it just makes them unique to people that are already gamers. Troll. It's what's for dinner. [/QUOTE]
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