Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
2007 Judge Selection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 3334133" data-attributes="member: 7240"><p><strong>How do you personally evaluate flavor text?</strong></p><p>My main criteria for flavour text will be how well it meshes with the mechanical aspects of the game and is directly relevant to the game. I am not interested in reading flavour text if it is simply a digression so that the writer can sharpen up his prose style in anticipation of a future novel. I'm not looking for the short stories and vignettes of frustrated writers. I am looking for text that tells me about things in the world. </p><p></p><p>The worst thing flavour text can do, in my opinion, is to describe situations that the rules are incapable of mechanically representing. If I'm reading something with a D20 or True20 damage mechanic, I do not want to hear about people losing limbs, for instance.</p><p></p><p>What I really want to see in flavour text is text that deepends my understanding of the setting by detailing things like customs, cultures, history, theology or ecosystems.</p><p></p><p><strong>How do you plan to evalute writing when applied to game mechanics?</strong></p><p>My first priority here is, overwhelmingly, ease of comprehension. Any language that gets in the way of understanding through lack of clarity, wordiness, etc. is language I do not want to see. Good writing is writing that tells you both the mechanics and the underlying priniciples on which they are premised so that you can understand the overarching system into which the rules fit. For bonus points for scratching a particular itch I have, I would love to see some game rules that explain how the rule is understood by people in the game world as part of the physics of their world and how this is the same or differs from the physics of our world.</p><p></p><p><strong>When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?</strong></p><p>Well, those that have a high percentage of game mechanics are going to be judged, for the most part, by the standards I have for how to judge mechanics: clarity and focus; those that have a low percentage are going to be evaluated primarily on quality of prose style.</p><p></p><p><strong>When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?</strong></p><p>The only question for me will be what percentage of the writing is good and what percentage of it is necessary. If a book is 400+ pages but doesn't need to be, that will hurt it; if a PDF is 12 pages but needs to be 20, that will hurt it. If the writing is necessary, then I will evaluate it based on the standards I outlined in previous answers.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3334133, member: 7240"] [b]How do you personally evaluate flavor text?[/b] My main criteria for flavour text will be how well it meshes with the mechanical aspects of the game and is directly relevant to the game. I am not interested in reading flavour text if it is simply a digression so that the writer can sharpen up his prose style in anticipation of a future novel. I'm not looking for the short stories and vignettes of frustrated writers. I am looking for text that tells me about things in the world. The worst thing flavour text can do, in my opinion, is to describe situations that the rules are incapable of mechanically representing. If I'm reading something with a D20 or True20 damage mechanic, I do not want to hear about people losing limbs, for instance. What I really want to see in flavour text is text that deepends my understanding of the setting by detailing things like customs, cultures, history, theology or ecosystems. [b]How do you plan to evalute writing when applied to game mechanics?[/b] My first priority here is, overwhelmingly, ease of comprehension. Any language that gets in the way of understanding through lack of clarity, wordiness, etc. is language I do not want to see. Good writing is writing that tells you both the mechanics and the underlying priniciples on which they are premised so that you can understand the overarching system into which the rules fit. For bonus points for scratching a particular itch I have, I would love to see some game rules that explain how the rule is understood by people in the game world as part of the physics of their world and how this is the same or differs from the physics of our world. [b]When evaluating writing, how will you approach products with a very high percentage of mechanics compared to products with a very small percentage of game mechanics?[/b] Well, those that have a high percentage of game mechanics are going to be judged, for the most part, by the standards I have for how to judge mechanics: clarity and focus; those that have a low percentage are going to be evaluated primarily on quality of prose style. [b]When evaluating writing, how will word count factor in? How will you compare a 20 page PDF to a 400+ hardcover book?[/b] The only question for me will be what percentage of the writing is good and what percentage of it is necessary. If a book is 400+ pages but doesn't need to be, that will hurt it; if a PDF is 12 pages but needs to be 20, that will hurt it. If the writing is necessary, then I will evaluate it based on the standards I outlined in previous answers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2007 Judge Selection
Top