Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
2007 Judge Selection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug Ruff" data-source="post: 3334718" data-attributes="member: 49676"><p><em> Could you talk about a rockin' moment that happened at your table this year?</em></p><p></p><p>Sure thing. This may take a while:</p><p></p><p>This is from the homebrew campaign I’ve been playing in for over 10 years. I need to tell you a few things about it, to explain why this moment rocked so much. Firstly, we reset the game a couple of years ago after we lost one of our players. More on that later. We put all of our characters away, tweaked the rules and started in a new area of the map with a new story. </p><p></p><p>Also, we regular run more than one character at a time, and each player has a “stable” of up to half a dozen characters in their folder at any one time. All of the play is based around a single city and the outlying settlements, so parties form and disperse from session to session and many of the characters know each other through former association or by reputation.</p><p></p><p>So, for the last few sessions we’ve been investigating some attacks on one of the nearby villages, and it looks like we’ve just hit across the advance guard of a sizeable dark elf army (the first time this race has been introduced to the campaign). In the session before this one, we took a party deep into some underground passages, and we ended the session resting in an area we had just cleared out.</p><p></p><p>This session, we’re taking another party, with different characters, to investigate another dark elf sighting. This also leads to an underground network of caves, and we start getting our butts kicked by some nasty hit-and-run attacks and magic we’ve never seen before.</p><p></p><p>We press on, and after some more of the same the GM asks us to make some perception checks. He tells us that there’s a small force just ahead of us, we don’t know what, but they don’t appear to know we’re there. Can you see where this is leading?</p><p></p><p>At this point, we pretty much realise (as players) that the other force <em>might</em> be</p><p>our party from the last session, we’re underground, lost and we’ve been attacked virtually every inch of the way.</p><p></p><p>So, naturally, we charge. Straight into the other party.</p><p></p><p>What happens next is what rocked for me. Recently we’d been a bit protective of our characters; not wanting to take too much risk, getting a bit upset (as players) if anyone’s character had screwed anyone else’s character over (with large numbers of characters per player, each with their own agenda, this happens fairly often and is usually accepted as long as no-one kills anyone else).</p><p></p><p>So we’re in a situation where we may be facing not one, but <em>two</em> total party kills, because the characters in each party don’t know the other party very well and the dark elves have been hiring mercenaries.</p><p></p><p>Except this time, we go for it. We’re actively conspiring with each other and with the GM to come up with reasons why the characters might not realise what’s going on. We’re attacking each other’s characters, we’re attacking our <em>own</em> characters, we’re having a blast.</p><p></p><p>Then the GM tells me that one of my characters, a priest in the second group who has been hanging back (no combat skills) that he recognises some of the guys in the other group and we’re fighting the wrong guys.</p><p></p><p>What happened next was a different sort of rocking, but it wasn’t as good as what happened when we remembered that we’re playing a <em>game</em>, that it’s OK if things go wrong. <em>It’s even OK if someone dies. The rest of us will move on.</em></p><p></p><p></p><p></p><p>I've never written it down like this before. Thanks for giving me the opportunity to do so.</p><p></p><p>Regards,</p><p></p><p>Doug</p></blockquote><p></p>
[QUOTE="Doug Ruff, post: 3334718, member: 49676"] [I] Could you talk about a rockin' moment that happened at your table this year?[/I] Sure thing. This may take a while: This is from the homebrew campaign I’ve been playing in for over 10 years. I need to tell you a few things about it, to explain why this moment rocked so much. Firstly, we reset the game a couple of years ago after we lost one of our players. More on that later. We put all of our characters away, tweaked the rules and started in a new area of the map with a new story. Also, we regular run more than one character at a time, and each player has a “stable” of up to half a dozen characters in their folder at any one time. All of the play is based around a single city and the outlying settlements, so parties form and disperse from session to session and many of the characters know each other through former association or by reputation. So, for the last few sessions we’ve been investigating some attacks on one of the nearby villages, and it looks like we’ve just hit across the advance guard of a sizeable dark elf army (the first time this race has been introduced to the campaign). In the session before this one, we took a party deep into some underground passages, and we ended the session resting in an area we had just cleared out. This session, we’re taking another party, with different characters, to investigate another dark elf sighting. This also leads to an underground network of caves, and we start getting our butts kicked by some nasty hit-and-run attacks and magic we’ve never seen before. We press on, and after some more of the same the GM asks us to make some perception checks. He tells us that there’s a small force just ahead of us, we don’t know what, but they don’t appear to know we’re there. Can you see where this is leading? At this point, we pretty much realise (as players) that the other force [I]might[/I] be our party from the last session, we’re underground, lost and we’ve been attacked virtually every inch of the way. So, naturally, we charge. Straight into the other party. What happens next is what rocked for me. Recently we’d been a bit protective of our characters; not wanting to take too much risk, getting a bit upset (as players) if anyone’s character had screwed anyone else’s character over (with large numbers of characters per player, each with their own agenda, this happens fairly often and is usually accepted as long as no-one kills anyone else). So we’re in a situation where we may be facing not one, but [I]two[/I] total party kills, because the characters in each party don’t know the other party very well and the dark elves have been hiring mercenaries. Except this time, we go for it. We’re actively conspiring with each other and with the GM to come up with reasons why the characters might not realise what’s going on. We’re attacking each other’s characters, we’re attacking our [I]own[/I] characters, we’re having a blast. Then the GM tells me that one of my characters, a priest in the second group who has been hanging back (no combat skills) that he recognises some of the guys in the other group and we’re fighting the wrong guys. What happened next was a different sort of rocking, but it wasn’t as good as what happened when we remembered that we’re playing a [I]game[/I], that it’s OK if things go wrong. [I]It’s even OK if someone dies. The rest of us will move on.[/I] I've never written it down like this before. Thanks for giving me the opportunity to do so. Regards, Doug [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2007 Judge Selection
Top