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2007 Judge Selection
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<blockquote data-quote="Treebore" data-source="post: 3334863" data-attributes="member: 10177"><p><strong>What is your opinion on materials produced for OOP games?</strong></p><p></p><p>I'm thinking of OSRIC while answering this. I am very well aware of OSRIC. I have even bought a few of the modules and a couple of pdf products for it. So in OSRIC's case I would have a very stong familiarity. So for me it would be no different than if I judge products from other game lines that I am familiar with.</p><p></p><p>As for those I don't know about, it will be no different for me than in judging totally new products. I'll do what I have to do to understand the rules system. That is where familiarity with other game mechanics will help judges. It will help them to see how the various systems work faster, and hopefully with a higher level of comprehension due to similiarities with how other systems work.</p><p></p><p>So the fact that so many of the judges, if not all of us, are familiar with so many game systemswill be a big help.</p><p></p><p>For instance, I have never got into any of White Wolf's World of Darkness books or the system. I am not into Exalted. So a couple fo the other Judge nominees are knowledgeable in these systems, so they can help me get up to speed fast.</p><p></p><p>Hopefully I will return the favor on systems like L5R, Shadowrun, Big Eyes, Small Mouth (BESM), EPICrpg, and others.</p><p></p><p>So that is how I am going to approach judging OOP's, and systems I don't know.</p><p></p><p></p><p><strong>How would you evaluate material for systems in which you have zero experience? What if any of those systems are highly complex? That is, the rulebooks are very dense and there may be many supplements. This can be the case for games with a long history, as in 15+ years.</strong></p><p></p><p>Part of my answer to the previous question applies here as well. I am going to rely on my fellow judges to bring me up to speed. I am familiar, and even own products, from most of the systems that have been around for 15+ years, such as Call of Cthulhu, RIFTS/Paladium, etc.... With White Wolf, my fellow judges will have to help me understand the rules. Which I believe I will be able to do quickly, because from what I have heard about the mechanics, it sounds like other systems I have played.</p><p></p><p><strong>If you do not like a particular system, how will you evaluate supplements/adventures/whatever submitted for that system? Do you think there can be a good adventure for a bad system?</strong></p><p></p><p>I am not aware of systems I do not like. I like systems others "hate", such as Synnibar, RIFTS, Castles and Crusades, Mega/Traveller, BESM, L5R, etc...</p><p></p><p>I think a big part of that is because when I look at systems I am looking for what does work. What I think doesn't work I make work to my satisfaction.</p><p></p><p>There is no system that I "hate", so that will not be an issue for me. </p><p></p><p><strong>What barriers are you anticipating in play testing submissions? Are you thinking ahead to come up with contingencies?</strong></p><p></p><p>Time is the barrier. Plus playtesting is not a "requirement" of judging. I just know that as a judge, and other nominee's have said this as well, I/we will playtest as much as we can. Will we will have time to playtest everything equally and to our satisfaction? Highly unlikely. </p><p></p><p>We will just do the best we can, and hope it is good enough.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3334863, member: 10177"] [B]What is your opinion on materials produced for OOP games?[/B] I'm thinking of OSRIC while answering this. I am very well aware of OSRIC. I have even bought a few of the modules and a couple of pdf products for it. So in OSRIC's case I would have a very stong familiarity. So for me it would be no different than if I judge products from other game lines that I am familiar with. As for those I don't know about, it will be no different for me than in judging totally new products. I'll do what I have to do to understand the rules system. That is where familiarity with other game mechanics will help judges. It will help them to see how the various systems work faster, and hopefully with a higher level of comprehension due to similiarities with how other systems work. So the fact that so many of the judges, if not all of us, are familiar with so many game systemswill be a big help. For instance, I have never got into any of White Wolf's World of Darkness books or the system. I am not into Exalted. So a couple fo the other Judge nominees are knowledgeable in these systems, so they can help me get up to speed fast. Hopefully I will return the favor on systems like L5R, Shadowrun, Big Eyes, Small Mouth (BESM), EPICrpg, and others. So that is how I am going to approach judging OOP's, and systems I don't know. [B]How would you evaluate material for systems in which you have zero experience? What if any of those systems are highly complex? That is, the rulebooks are very dense and there may be many supplements. This can be the case for games with a long history, as in 15+ years.[/B] Part of my answer to the previous question applies here as well. I am going to rely on my fellow judges to bring me up to speed. I am familiar, and even own products, from most of the systems that have been around for 15+ years, such as Call of Cthulhu, RIFTS/Paladium, etc.... With White Wolf, my fellow judges will have to help me understand the rules. Which I believe I will be able to do quickly, because from what I have heard about the mechanics, it sounds like other systems I have played. [B]If you do not like a particular system, how will you evaluate supplements/adventures/whatever submitted for that system? Do you think there can be a good adventure for a bad system?[/B] I am not aware of systems I do not like. I like systems others "hate", such as Synnibar, RIFTS, Castles and Crusades, Mega/Traveller, BESM, L5R, etc... I think a big part of that is because when I look at systems I am looking for what does work. What I think doesn't work I make work to my satisfaction. There is no system that I "hate", so that will not be an issue for me. [B]What barriers are you anticipating in play testing submissions? Are you thinking ahead to come up with contingencies?[/B] Time is the barrier. Plus playtesting is not a "requirement" of judging. I just know that as a judge, and other nominee's have said this as well, I/we will playtest as much as we can. Will we will have time to playtest everything equally and to our satisfaction? Highly unlikely. We will just do the best we can, and hope it is good enough. [/QUOTE]
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