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2007 Judge Selection
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<blockquote data-quote="mcrow" data-source="post: 3334993" data-attributes="member: 29117"><p>I think it is great. There are a lot of OOP games that still have a following. Its good to see some of those OOP game getting some attention. Of course this is much more easy to do these days with PDF, low overhead no inventorey for publishers. </p><p>Well, if you are talking a supplement that is entered for a system I'm not familiar with, I would try to borrow a copy from somone. If I can't get my hands on a copy I would ask one of the other judges for an explanation of the rules if they have experience with it. I think it would be unreasonable to expect the judges to know every system, but I think in the case you don't know it you should make every attempt to understand the basics. </p><p> A supplement should be largely judged on what it adds to the core rules. So in my book even if I don't like the system, it is entirely possible that the supplents for it could be very good. Supplements should expand on the core rules and/or setting. Besides that, they are judge as normal. </p><p></p><p>Heck, yeah. Since the best parts about adventures are personalites and plots. As long as the adventure is true to the setting and of good quality. </p><p></p><p>Its clear that there will be no way possible to playtest them all. Not only that, but many times I don't think a playtest is needed to judge the quality of a game. Hopefully some of the games I have played over the last year will be entered and that will make things easier. I will playtest as many as possible. Otherwise I will review them via reading and making characters. I might run a mock combat or something if I'm haveing trouble groking the system.</p></blockquote><p></p>
[QUOTE="mcrow, post: 3334993, member: 29117"] I think it is great. There are a lot of OOP games that still have a following. Its good to see some of those OOP game getting some attention. Of course this is much more easy to do these days with PDF, low overhead no inventorey for publishers. Well, if you are talking a supplement that is entered for a system I'm not familiar with, I would try to borrow a copy from somone. If I can't get my hands on a copy I would ask one of the other judges for an explanation of the rules if they have experience with it. I think it would be unreasonable to expect the judges to know every system, but I think in the case you don't know it you should make every attempt to understand the basics. A supplement should be largely judged on what it adds to the core rules. So in my book even if I don't like the system, it is entirely possible that the supplents for it could be very good. Supplements should expand on the core rules and/or setting. Besides that, they are judge as normal. Heck, yeah. Since the best parts about adventures are personalites and plots. As long as the adventure is true to the setting and of good quality. Its clear that there will be no way possible to playtest them all. Not only that, but many times I don't think a playtest is needed to judge the quality of a game. Hopefully some of the games I have played over the last year will be entered and that will make things easier. I will playtest as many as possible. Otherwise I will review them via reading and making characters. I might run a mock combat or something if I'm haveing trouble groking the system. [/QUOTE]
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