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General Tabletop Discussion
*TTRPGs General
2007 Judge Selection
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<blockquote data-quote="Beckett" data-source="post: 3338836" data-attributes="member: 781"><p>And some more questions in this thread:</p><p></p><p></p><p></p><p>It's game material. Whether or not anything is being produced for the game is not relevant to the quality of the product. And it can be nice to see support for old favorites.</p><p></p><p>I'd see how well I could evaluate the item on its own strengths and then I'd ask for help. I'd look online for people who can summarize the system enough so that I can make sense of the item, whether on message boards or the other judges.</p><p></p><p></p><p></p><p>I'll try not to let my own bias get in the way. I'll keep in mind that just as there are bad supplements for games I like, there can be good supplements for game I don't care for.</p><p></p><p>Adventures I think will be easier to deal with. I don't recall a single adventure that is solidly tied to a single system. It's easier to cut away the mechanics there and see if the adventure works on its own.</p><p></p><p></p><p></p><p>I don't think it will be possible to play test everything. I will probably draft my group into helping on our regular game night, and other times I'll grab my wife and anyone available. Anything I can't playtest, I'll work through with on my own, creating characters, running examples, and playing with the mechanics.</p><p></p><p></p><p></p><p>I'm organized and very passionate about gaming. I'm a fast and critical leader. I have a very supportive wife who should help me keep my head on straight.</p><p></p><p>Weak points? I suppose a lack of a reviewer background might hurt; I can look at something and decide why I do or don't like it, but I've never had to formally lay out my reasoning.</p><p></p><p></p><p></p><p>I'm a white, male, geek. Oh, wait... It seems that those of us who want to be judges have an awful lot in common. What differentiates me from the pack is my dedication and ability to commit myself to time-consuming projects without having the other parts of my life fall apart. An example would be in college, where I'd regularly spend 30+ hours working on a show, while working and maintaining a spot on the Dean's List.</p><p></p><p></p><p></p><p>I read a great deal, fantasy and historical books. I have a fondness for board games, and play several video games. I've recently gotten back into miniature painting. All of these broden my perspective, and give me places to escape to when I need a break from reviewing.</p><p></p><p> </p><p></p><p>You can't judge a book by its cover, but it does make a first impression. Besides the categories devoted to artwork, its not going to be the main thing I look at. But, it is a part of the product for overall impression. Good artwork can help draw the reader in and enhance the item; bad artwork can do the opposite.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3338836, member: 781"] And some more questions in this thread: It's game material. Whether or not anything is being produced for the game is not relevant to the quality of the product. And it can be nice to see support for old favorites. I'd see how well I could evaluate the item on its own strengths and then I'd ask for help. I'd look online for people who can summarize the system enough so that I can make sense of the item, whether on message boards or the other judges. I'll try not to let my own bias get in the way. I'll keep in mind that just as there are bad supplements for games I like, there can be good supplements for game I don't care for. Adventures I think will be easier to deal with. I don't recall a single adventure that is solidly tied to a single system. It's easier to cut away the mechanics there and see if the adventure works on its own. I don't think it will be possible to play test everything. I will probably draft my group into helping on our regular game night, and other times I'll grab my wife and anyone available. Anything I can't playtest, I'll work through with on my own, creating characters, running examples, and playing with the mechanics. I'm organized and very passionate about gaming. I'm a fast and critical leader. I have a very supportive wife who should help me keep my head on straight. Weak points? I suppose a lack of a reviewer background might hurt; I can look at something and decide why I do or don't like it, but I've never had to formally lay out my reasoning. I'm a white, male, geek. Oh, wait... It seems that those of us who want to be judges have an awful lot in common. What differentiates me from the pack is my dedication and ability to commit myself to time-consuming projects without having the other parts of my life fall apart. An example would be in college, where I'd regularly spend 30+ hours working on a show, while working and maintaining a spot on the Dean's List. I read a great deal, fantasy and historical books. I have a fondness for board games, and play several video games. I've recently gotten back into miniature painting. All of these broden my perspective, and give me places to escape to when I need a break from reviewing. You can't judge a book by its cover, but it does make a first impression. Besides the categories devoted to artwork, its not going to be the main thing I look at. But, it is a part of the product for overall impression. Good artwork can help draw the reader in and enhance the item; bad artwork can do the opposite. [/QUOTE]
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