Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
2008 ENnies Judge Nom Q&A Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zacharythefirst" data-source="post: 3673262" data-attributes="member: 30941"><p>Not at all, Jeramy! Actually, I'll also go ahead and save folks the time and post mine, too! </p><p><strong></strong></p><p><strong>Zachary Houghton</strong></p><p>I've been gaming since 1993, although the games I played early on tended to be those from the 80s. I started out with Palladium Fantasy, and soon branched out to many different titles, playing in memorable sessions of <em>TMNT, Rules Cyclopedia D&D, Classic Traveller, Ghostbusters, Rifts, Marvel FASERIP</em>, and more. Since then, favorites of mine have included d20 (various incarnations), <em>Truth & Justice, Rolemaster, HARP, In Harm's Way, Roma Imperious, Iron Gauntlets, Burning Wheel, GURPS 3e, Delta Green, Artesia</em>, and many more. To me, the true mark of success for a RPG product is not how pretty it may look, or how many shelves it sits on, but rather, how many tables it is played at, and how much inspiration and enjoyment it brings to gaming tables.</p><p></p><p>If elected to a judgeship, I will be honored by the responsibility you've entrusted me with. I will make my evaluation and selection process as open, public, and visible as possible, explaining the whys and wherefore of the process as much as I can. I hold no agenda other than that of quality, and I do not care who made a product, so long as it is a great product that encourages and/or assists in a fun session or campaign of top-notch gaming. A judge owes those who elected him and those whose products he is evaluating the full, conscientious, and thorough discharge of his duties, and I will work as hard as I can to give every product the best look regardless of company, system, or genre.</p><p></p><p><strong>2008 ENnies Judge Questionnaire</strong></p><p><strong>1. When did you join the RPG hobby and what inspired you to become involved and stay with it?</strong></p><p>I began playing RPGs in 1993 (a meteorite fell on my character in the first 5 minutes; you have to love those junior high games!), and even with a rough first few sessions, I fell in love with gaming immediately. The only inspiration I needed to stick with it through the years were the feelings I had when I gamed—those of worlds of endless possibility, excitement, and adventure. That, and hanging out with good friends (and new ones)—what could be better?</p><p></p><p><strong>2. Since you joined the hobby, what roles have you played (e.g. vending,</strong></p><p><strong>professional writing and publishing, reviewing, convention organizing,</strong></p><p><strong>homebrewing, playing, GMing, etc.)?</strong></p><p>I think most gamers try at some point to write for themselves, their group, or the hobby; my contribution on that level has been as a Rifter contributor and supplier of various homebrew works. I also cover Gen Con Indy as “press” yearly and love every minute of it! In addition, I review RPG products for a variety of websites, but that would all be moot if it weren’t for the dual roles I have and love as heavy-duty player and GM.</p><p></p><p><strong>3. The ENnies require a major commitment of time and mental energy. What resources do you bring that will help you discharge these responsibilities? Will your gaming group or other individuals be assisting you?</strong></p><p>I have started a new position at work, one that leaves me with free time in which to review and evaluate plenty of gaming material. When fitting, I have a fantastic gaming group to assist me, one that has plenty of diverse gaming experience, an eagerness to try out new material, and a rather unique collective sense of humor to boot. Above all, I have the desire to make the judging process as open, direct, and public as I am allowed and able.</p><p></p><p><strong>4. What interests, experience and skills do you bring from outside the hobby</strong></p><p><strong>that you think will make you a more effective judge?</strong></p><p>My other hobbies include art, writing, reading, and history. All of these areas can be pretty directly (and indirectly) useful in judging gaming products.</p><p></p><p>I’m also a veteran of the U.S. Air Force, a vocation that saw me placed around the world in situations requiring integrity, flexibility, dedication, understanding, and an appreciation both of beautiful simplicity and useful innovation. Further, I’m also a History/Art History major, which might as well prove useful for this, as it has thus far failed to prove useful in the job market.</p><p></p><p><strong>5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres that you do not enjoy? Which games best exemplify what you like?</strong></p><p>I really have no one RPG style or genre I value highly above any others (I really am all over the map as far as what I play!), but I do admire various features in many diverse RPGs. I love the carefully-considered mechanics of <em>Burning Wheel</em>. I love the build and widespread appeal/availability of d20/D&D 3.5. I love the sheer, unabashed enthusiasm of <em>Rifts</em>. I love the awesome attitude and surprising range of <em>Risus</em>. I love those <em>Rolemaster</em> crit tables. I love the mutant creation tables in <em>TMNT</em>. I love of the freaky-cool vibe of <em>Lacuna</em>. I love what <em>Traveller</em> simply is and can be. I love the maps from <em>MERP</em>. I love the troupe play and writing from <em>In Harm’s Way</em>. I love the intrigue and careful, clever maneuvering <em>Amber</em> encourages. I love <em>Delta Green</em>, period. I love the pure fact people would take time to create a game in the first place and put so much investment and enthusiasm into it.</p><p>Seriously, what an amazing hobby!</p><p></p><p>The only games I really dislike are a) those that do not inspire, and b) those that are flat-out unplayable. I also dislike any game that attempts to denigrate another form of roleplaying, or takes a holier-than-thou attitude.</p><p></p><p><strong>6. What system do you think is best designed? Is it the one you play most?</strong></p><p>There are a couple of RPGs that would make this list for me. For a medium-to-heavy rules RPG, I would submit Burning Wheel. BW has managed to combine innovation with a robust, completely-realized set of core mechanics that really just make it an astoundingly “whole” game. I also really admire how the lifepaths fit into and enhance the overall game.</p><p></p><p>As far as “rules-lite” games go, I admire <em>Risus</em>, and have made it my beverage-and-pretzels game of choice. I also find the core concept and cliché rules can handle multi-session gaming as well. The game handles just a diverse array of genres with minimal difficulty through a very simple concept, and I think that’s great.</p><p></p><p>Both of these games see regular play in my gaming rotation.</p><p></p><p><strong>7. What games have you played in the past year? List up to 10 RPGs you</strong></p><p><strong>have played the most.</strong></p><p></p><p>In the past year, I’ve played <em>In Harm’s Way, Delta Green, Rules Cyclopedia D&D, HARP, Burning Wheel, Risus, Rifts, Ramlar, Roma Imperious, (using True 20), Palladium Fantasy, Iron Gauntlets, Classic Traveller, Epic RPG, Coyote Trail, D&D 3.5, GURPS 4e</em>, and a sort of freeform craziness at Gen Con Indy that I don’t think had</p><p>a name, but sure was a lot of fun.</p><p></p><p>The 10 games that I’ve likely played the most would likely be (in no particular order)</p><p><em>Rolemaster, D&D 3.5, Risus, Rifts, Palladium Fantasy, Rules Cyclopedia D&D, Roma Imperious, Burning Wheel, Classic Traveller</em>, and <em>HARP</em>.</p><p></p><p><strong>8. Briefly summarize the criteria you will use for judging products in the different categories. How will you deal with comparing products of vastly disparate lengths, medium (PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major role?</strong></p><p>First, I would like to reiterate my campaign pledge of making this judging and evaluation as open as possible, if you do me the honor of electing me to this awesome responsibility.</p><p></p><p>The length or size of a book or product does not necessarily denote quality or value. Each product, regardless of length, will be evaluated on organization, focus, overall substance and style, and if it inspires/enhances the roleplaying experience. Aesthetics do play a role (obviously much more in certain categories than others), but are not always the final determination of a product’s quality. Obviously, when they affect a product’s usability, that factors in much more.</p><p></p><p>Regarding pdf vs. print, the book should be easy to read and follow, regardless of medium. Aside from that, both pdf and print products should be judged on actual content and quality, not preferred medium.</p><p></p><p>Mechanics-to-prose is a case-by-case basis. If a book achieves its intended goal through whatever mechanics/prose ratio it may have, that’s far more important to me than any abstract number or formula.</p><p></p><p>Innovation and originality are fantastic, valuable aspects to any product, so long as they improve that product. Being different just to be different without enhancing the quality of product carries little weight with me.</p><p></p><p>What goes into evaluating any game product is a long, involved, considerate list, but you might boil it down to “does it bring the awesome?”</p><p></p><p><strong>9. How will you judge supplements or adventures for game systems whose core rules you are unfamiliar with or you believe are badly designed? What</strong></p><p><strong>about for systems that are out of print?</strong></p><p>First, let me say I have been very blessed to be able to play a wide range of systems, so I am very much hoping this maximizes the number of products I am able to evaluate with immediate or quick familiarity system-wise. Aside from that, I pledge to familiarize myself with as many different systems as I can for this competition. And for those times I may not know the system or not personally care for it, I think I have to really step back and look at the overall product for what it is and what it offers. Descriptions, usability, flow of text and prose—a judge needs to be willing to ask for help when need be and work like crazy to make sure each submitted product gets the best possible look. These individuals and publishers entrusted us with a copy of their work for full evaluation—we need to</p><p>honor that trust.</p><p></p><p><strong>10. How would you like to see the ENnies change (categories, policies, etc)? What should remain inviolate?</strong></p><p>I really only have two changes I would encourage, and they are as follows:</p><p>A) Attempt more of an outreach to brick-and-mortar store gamers. Make this award as big a deal in “meatspace” as possible!</p><p>B) Ban Green Ronin from choosing music at the ENnies award ceremony. Hearing the Black-Eyed Peas’ “Pump It” each time for all of their 146 victories in 2006 nearly drove me over the edge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Seriously, aside from that, just continue the outreach to other game forums and message boards as much as possible. We’re all one big hobby, after all!</p><p></p><p><strong>BONUS: (optional) If you were an RPG, what would it be, and would you play it?</strong></p><p>I believe I would be someone's old homebrew system. A couple of really good ideas surrounded by a lot of baggage and tacked-on bits from years past. Would I play it? Heck, yeah--I'm always up for a game!!!</p></blockquote><p></p>
[QUOTE="zacharythefirst, post: 3673262, member: 30941"] Not at all, Jeramy! Actually, I'll also go ahead and save folks the time and post mine, too! [B] Zachary Houghton[/B] I've been gaming since 1993, although the games I played early on tended to be those from the 80s. I started out with Palladium Fantasy, and soon branched out to many different titles, playing in memorable sessions of [I]TMNT, Rules Cyclopedia D&D, Classic Traveller, Ghostbusters, Rifts, Marvel FASERIP[/I], and more. Since then, favorites of mine have included d20 (various incarnations), [I]Truth & Justice, Rolemaster, HARP, In Harm's Way, Roma Imperious, Iron Gauntlets, Burning Wheel, GURPS 3e, Delta Green, Artesia[/I], and many more. To me, the true mark of success for a RPG product is not how pretty it may look, or how many shelves it sits on, but rather, how many tables it is played at, and how much inspiration and enjoyment it brings to gaming tables. If elected to a judgeship, I will be honored by the responsibility you've entrusted me with. I will make my evaluation and selection process as open, public, and visible as possible, explaining the whys and wherefore of the process as much as I can. I hold no agenda other than that of quality, and I do not care who made a product, so long as it is a great product that encourages and/or assists in a fun session or campaign of top-notch gaming. A judge owes those who elected him and those whose products he is evaluating the full, conscientious, and thorough discharge of his duties, and I will work as hard as I can to give every product the best look regardless of company, system, or genre. [B]2008 ENnies Judge Questionnaire 1. When did you join the RPG hobby and what inspired you to become involved and stay with it?[/B] I began playing RPGs in 1993 (a meteorite fell on my character in the first 5 minutes; you have to love those junior high games!), and even with a rough first few sessions, I fell in love with gaming immediately. The only inspiration I needed to stick with it through the years were the feelings I had when I gamed—those of worlds of endless possibility, excitement, and adventure. That, and hanging out with good friends (and new ones)—what could be better? [B]2. Since you joined the hobby, what roles have you played (e.g. vending, professional writing and publishing, reviewing, convention organizing, homebrewing, playing, GMing, etc.)?[/B] I think most gamers try at some point to write for themselves, their group, or the hobby; my contribution on that level has been as a Rifter contributor and supplier of various homebrew works. I also cover Gen Con Indy as “press” yearly and love every minute of it! In addition, I review RPG products for a variety of websites, but that would all be moot if it weren’t for the dual roles I have and love as heavy-duty player and GM. [B]3. The ENnies require a major commitment of time and mental energy. What resources do you bring that will help you discharge these responsibilities? Will your gaming group or other individuals be assisting you?[/B] I have started a new position at work, one that leaves me with free time in which to review and evaluate plenty of gaming material. When fitting, I have a fantastic gaming group to assist me, one that has plenty of diverse gaming experience, an eagerness to try out new material, and a rather unique collective sense of humor to boot. Above all, I have the desire to make the judging process as open, direct, and public as I am allowed and able. [B]4. What interests, experience and skills do you bring from outside the hobby that you think will make you a more effective judge?[/B] My other hobbies include art, writing, reading, and history. All of these areas can be pretty directly (and indirectly) useful in judging gaming products. I’m also a veteran of the U.S. Air Force, a vocation that saw me placed around the world in situations requiring integrity, flexibility, dedication, understanding, and an appreciation both of beautiful simplicity and useful innovation. Further, I’m also a History/Art History major, which might as well prove useful for this, as it has thus far failed to prove useful in the job market. [B]5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres that you do not enjoy? Which games best exemplify what you like?[/B] I really have no one RPG style or genre I value highly above any others (I really am all over the map as far as what I play!), but I do admire various features in many diverse RPGs. I love the carefully-considered mechanics of [I]Burning Wheel[/I]. I love the build and widespread appeal/availability of d20/D&D 3.5. I love the sheer, unabashed enthusiasm of [I]Rifts[/I]. I love the awesome attitude and surprising range of [I]Risus[/I]. I love those [I]Rolemaster[/I] crit tables. I love the mutant creation tables in [I]TMNT[/I]. I love of the freaky-cool vibe of [I]Lacuna[/I]. I love what [I]Traveller[/I] simply is and can be. I love the maps from [I]MERP[/I]. I love the troupe play and writing from [I]In Harm’s Way[/I]. I love the intrigue and careful, clever maneuvering [I]Amber[/I] encourages. I love [I]Delta Green[/I], period. I love the pure fact people would take time to create a game in the first place and put so much investment and enthusiasm into it. Seriously, what an amazing hobby! The only games I really dislike are a) those that do not inspire, and b) those that are flat-out unplayable. I also dislike any game that attempts to denigrate another form of roleplaying, or takes a holier-than-thou attitude. [B]6. What system do you think is best designed? Is it the one you play most?[/B] There are a couple of RPGs that would make this list for me. For a medium-to-heavy rules RPG, I would submit Burning Wheel. BW has managed to combine innovation with a robust, completely-realized set of core mechanics that really just make it an astoundingly “whole” game. I also really admire how the lifepaths fit into and enhance the overall game. As far as “rules-lite” games go, I admire [I]Risus[/I], and have made it my beverage-and-pretzels game of choice. I also find the core concept and cliché rules can handle multi-session gaming as well. The game handles just a diverse array of genres with minimal difficulty through a very simple concept, and I think that’s great. Both of these games see regular play in my gaming rotation. [B]7. What games have you played in the past year? List up to 10 RPGs you have played the most.[/B] In the past year, I’ve played [I]In Harm’s Way, Delta Green, Rules Cyclopedia D&D, HARP, Burning Wheel, Risus, Rifts, Ramlar, Roma Imperious, (using True 20), Palladium Fantasy, Iron Gauntlets, Classic Traveller, Epic RPG, Coyote Trail, D&D 3.5, GURPS 4e[/I], and a sort of freeform craziness at Gen Con Indy that I don’t think had a name, but sure was a lot of fun. The 10 games that I’ve likely played the most would likely be (in no particular order) [I]Rolemaster, D&D 3.5, Risus, Rifts, Palladium Fantasy, Rules Cyclopedia D&D, Roma Imperious, Burning Wheel, Classic Traveller[/I], and [I]HARP[/I]. [B]8. Briefly summarize the criteria you will use for judging products in the different categories. How will you deal with comparing products of vastly disparate lengths, medium (PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major role?[/B] First, I would like to reiterate my campaign pledge of making this judging and evaluation as open as possible, if you do me the honor of electing me to this awesome responsibility. The length or size of a book or product does not necessarily denote quality or value. Each product, regardless of length, will be evaluated on organization, focus, overall substance and style, and if it inspires/enhances the roleplaying experience. Aesthetics do play a role (obviously much more in certain categories than others), but are not always the final determination of a product’s quality. Obviously, when they affect a product’s usability, that factors in much more. Regarding pdf vs. print, the book should be easy to read and follow, regardless of medium. Aside from that, both pdf and print products should be judged on actual content and quality, not preferred medium. Mechanics-to-prose is a case-by-case basis. If a book achieves its intended goal through whatever mechanics/prose ratio it may have, that’s far more important to me than any abstract number or formula. Innovation and originality are fantastic, valuable aspects to any product, so long as they improve that product. Being different just to be different without enhancing the quality of product carries little weight with me. What goes into evaluating any game product is a long, involved, considerate list, but you might boil it down to “does it bring the awesome?” [B]9. How will you judge supplements or adventures for game systems whose core rules you are unfamiliar with or you believe are badly designed? What about for systems that are out of print?[/B] First, let me say I have been very blessed to be able to play a wide range of systems, so I am very much hoping this maximizes the number of products I am able to evaluate with immediate or quick familiarity system-wise. Aside from that, I pledge to familiarize myself with as many different systems as I can for this competition. And for those times I may not know the system or not personally care for it, I think I have to really step back and look at the overall product for what it is and what it offers. Descriptions, usability, flow of text and prose—a judge needs to be willing to ask for help when need be and work like crazy to make sure each submitted product gets the best possible look. These individuals and publishers entrusted us with a copy of their work for full evaluation—we need to honor that trust. [B]10. How would you like to see the ENnies change (categories, policies, etc)? What should remain inviolate?[/B] I really only have two changes I would encourage, and they are as follows: A) Attempt more of an outreach to brick-and-mortar store gamers. Make this award as big a deal in “meatspace” as possible! B) Ban Green Ronin from choosing music at the ENnies award ceremony. Hearing the Black-Eyed Peas’ “Pump It” each time for all of their 146 victories in 2006 nearly drove me over the edge. ;) Seriously, aside from that, just continue the outreach to other game forums and message boards as much as possible. We’re all one big hobby, after all! [B]BONUS: (optional) If you were an RPG, what would it be, and would you play it?[/B] I believe I would be someone's old homebrew system. A couple of really good ideas surrounded by a lot of baggage and tacked-on bits from years past. Would I play it? Heck, yeah--I'm always up for a game!!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2008 ENnies Judge Nom Q&A Thread
Top