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2009 Iron Player Tournament Needs DMs/Designers
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<blockquote data-quote="DonTadow" data-source="post: 4561083" data-attributes="member: 22622"><p>The first Iron Player Master Tournament was a huge success, and we are planning an even more successful event this time around. The Iron Player Tournament is a single game./day tournament. We are in need for 4 to 5 more Iron Dungeon caliber Dungeon Masters to help us run an event. We need Dungeon Masters that wow their normal gaming table every other week. That do more than just run a module out of a book every week. We need dungeon masters that have a unique style and thoroughly enjoy dungeon mastering. If you are interested, private message me or respond in this thread. </p><p></p><p>We will be using the pathfinder 3.5 system for this tourney. If you have only DM'd 3.5, don't fret, we'll have a cheat sheet on the differences between them, which are pretty minor from a DM perspective. Plus we allow every DM to run the table and adventure how they wish. The event will be THursday bertween 12 to 7:30</p><p></p><p> THE IRON PLAYER TOURNAMENT 2009 - WHAT WE DO DIFFERENT.</p><p></p><p>We break the mold of traditional tournaments by offering a full experience for the player. The idea was to combine all the good stuff about the tournaments that we liked, and deminish all of the negative stuff. </p><p></p><p> * The tournament judges the entire array of player skills Players will be judged by no less than 3 DMs as well, testing their ability to adapt to change in styles. </p><p> * Players play through the entire adventure, not just 1 or 2 encounters and then are eliminated.</p><p> * Our scoring system is not based on small objects that must be made, but on global comprehensive objectives. This gives players a real role playing experience as they have only their full toolset of creativty to accomplish things. More than just objectives, players are also judged on how they play the game. We have created a mixture of objective and subjective scoring for this event. </p><p> * Playing through a normal tournament is a minimium of 12 to 14 hours. Our tournament wraps up in 7 hours with about 30+</p><p> * Players design their own character. No one gets screwed because they had the "bad" character sheet. Part of being a great role playiing game player is building great and useful characters that transcends the stat sheets. Players also have time to write a brief background, which may/may not come into play. Because these are Iron calibar DMs, the adventure will be tweaked depending on your origin and team background. </p><p> * Encounters provide a balance of tactical challenging combat, brainteasing puzzles and multifaceted traps. </p><p> * The adventure is designed so that the PCs decisions impacts their experience in a non-linear fashion. Where as there is an "end goal" how you reach that goal will impact what that goal is and what happens during it. Every team also gets some type of closure on their adventure, so even the team that decided to wander around the grove all day, fighting Fey Devils would experience the end results of their actions. </p><p> * 3 different DMs judge the action. So their is a great minimization of being screwed by a bad DMs. You also get adifferent experience for each DM.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4561083, member: 22622"] The first Iron Player Master Tournament was a huge success, and we are planning an even more successful event this time around. The Iron Player Tournament is a single game./day tournament. We are in need for 4 to 5 more Iron Dungeon caliber Dungeon Masters to help us run an event. We need Dungeon Masters that wow their normal gaming table every other week. That do more than just run a module out of a book every week. We need dungeon masters that have a unique style and thoroughly enjoy dungeon mastering. If you are interested, private message me or respond in this thread. We will be using the pathfinder 3.5 system for this tourney. If you have only DM'd 3.5, don't fret, we'll have a cheat sheet on the differences between them, which are pretty minor from a DM perspective. Plus we allow every DM to run the table and adventure how they wish. The event will be THursday bertween 12 to 7:30 THE IRON PLAYER TOURNAMENT 2009 - WHAT WE DO DIFFERENT. We break the mold of traditional tournaments by offering a full experience for the player. The idea was to combine all the good stuff about the tournaments that we liked, and deminish all of the negative stuff. * The tournament judges the entire array of player skills Players will be judged by no less than 3 DMs as well, testing their ability to adapt to change in styles. * Players play through the entire adventure, not just 1 or 2 encounters and then are eliminated. * Our scoring system is not based on small objects that must be made, but on global comprehensive objectives. This gives players a real role playing experience as they have only their full toolset of creativty to accomplish things. More than just objectives, players are also judged on how they play the game. We have created a mixture of objective and subjective scoring for this event. * Playing through a normal tournament is a minimium of 12 to 14 hours. Our tournament wraps up in 7 hours with about 30+ * Players design their own character. No one gets screwed because they had the "bad" character sheet. Part of being a great role playiing game player is building great and useful characters that transcends the stat sheets. Players also have time to write a brief background, which may/may not come into play. Because these are Iron calibar DMs, the adventure will be tweaked depending on your origin and team background. * Encounters provide a balance of tactical challenging combat, brainteasing puzzles and multifaceted traps. * The adventure is designed so that the PCs decisions impacts their experience in a non-linear fashion. Where as there is an "end goal" how you reach that goal will impact what that goal is and what happens during it. Every team also gets some type of closure on their adventure, so even the team that decided to wander around the grove all day, fighting Fey Devils would experience the end results of their actions. * 3 different DMs judge the action. So their is a great minimization of being screwed by a bad DMs. You also get adifferent experience for each DM. [/QUOTE]
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