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2010: Is it Dragonlance? (hint)
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<blockquote data-quote="Novem5er" data-source="post: 4834557" data-attributes="member: 57859"><p>My original post was only meant to provoke conversation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I could care less how Dark Sun is done, or if it really is. It was really more of a lightning bolt of an idea of what <em>other</em> people might do. I would not put it past WotC to "shove an entire world into another".... See Forgotten Realms and Returned Abeir. WotC has shown the hutzpa (or the gall) to disregard the wishes of some existing, devoted fans. Again, see the new Forgotten Realms. The ONLY reason that Eberron wasn't dramatically altered is because it wasn't really needed.</p><p></p><p>I believe that only the most devoted Dark Sun fans could name more than a single city from within the setting, let alone draw a world map. It's been my experience that most gamers liked the idea of Dark Sun, played a few games, and moved along. The IDEAS behind Dark Sun are what survive, not the geography nor the specifics. The death spiral is important, and it <strong>is</strong> more dramatic if it's a global event... but I don't think that detail is neccessary for books to sell.</p><p></p><p>However... with only 2 boks to publish and a starter adventure; I think WotC would do just fine by making Dark Sun a standard campaign setting. The PROBLEM with making DS a campaign setting along with FR and Eberron is that it breaks the idea that parts of D&D are interchangeable. It would be the first 4e campaign where lots of other material just wouldn't work. Warforged in Dark Sun? Anything from Divine Power? Any Divine classes? Anything from Adventurer's Vault 1 or 2? What about all the monsters from MM1 and MM2?</p><p></p><p>Though I think Dragonlance is less interesting than Dark Sun (though I love DL novels), I think that DL is a better fit for 4e with cross-product support.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4834557, member: 57859"] My original post was only meant to provoke conversation :) I could care less how Dark Sun is done, or if it really is. It was really more of a lightning bolt of an idea of what [I]other[/I] people might do. I would not put it past WotC to "shove an entire world into another".... See Forgotten Realms and Returned Abeir. WotC has shown the hutzpa (or the gall) to disregard the wishes of some existing, devoted fans. Again, see the new Forgotten Realms. The ONLY reason that Eberron wasn't dramatically altered is because it wasn't really needed. I believe that only the most devoted Dark Sun fans could name more than a single city from within the setting, let alone draw a world map. It's been my experience that most gamers liked the idea of Dark Sun, played a few games, and moved along. The IDEAS behind Dark Sun are what survive, not the geography nor the specifics. The death spiral is important, and it [B]is[/B] more dramatic if it's a global event... but I don't think that detail is neccessary for books to sell. However... with only 2 boks to publish and a starter adventure; I think WotC would do just fine by making Dark Sun a standard campaign setting. The PROBLEM with making DS a campaign setting along with FR and Eberron is that it breaks the idea that parts of D&D are interchangeable. It would be the first 4e campaign where lots of other material just wouldn't work. Warforged in Dark Sun? Anything from Divine Power? Any Divine classes? Anything from Adventurer's Vault 1 or 2? What about all the monsters from MM1 and MM2? Though I think Dragonlance is less interesting than Dark Sun (though I love DL novels), I think that DL is a better fit for 4e with cross-product support. [/QUOTE]
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