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(2014 5E!) What feats need that missing ASI???
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<blockquote data-quote="ezo" data-source="post: 9373413" data-attributes="member: 7037866"><p>Most definitely. Although the combination with <em>eldritch blast</em> cantrip invocations is powerful, it is useful for any caster who casts attack spells into melee, which is half of them IME.</p><p></p><p></p><p>Right, and it is complimented with an ASI related to what the rest of the feat does, like every other feature of what a feat does. You don't have full feats which have features that have nothing to do with each other.</p><p></p><p></p><p>Which I can certainly understand, that just isn't the direction I am going for <em>this</em> discussion. My goal here is to give weaker feats the ASIs they are missing -- again, related to the feat, not free-floating.</p><p></p><p></p><p>You are more in a situation where you <em>can</em> start with an odd score there, knowing you'll bump it to the next modifier when you take this feat. Of course, that is the case with ANY feat with an ASI, IMO.</p><p></p><p></p><p>Again, only if you are min/maxing. Nothing wrong with that, of course, just nothing I am concerned with personally.</p><p></p><p></p><p>Or you use your weapon to turn the attack <em>aside</em>, not just blocking it with your guard. </p><p></p><p></p><p>FWIW, I added STR anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>No changing the feats, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If I <em>was </em>changing feats, I would ammend the first part of Mage Slayer:</p><p></p><p><em>When a creature within 5 feet of you cas ts a spell, you can use your reaction to make a melee weapon attack against that creature. </em><strong><em>If this attack hits, the target must make a Concentration check or its spell is ruined.</em></strong></p><p></p><p>But that would make it pretty darn powerful IMO.</p></blockquote><p></p>
[QUOTE="ezo, post: 9373413, member: 7037866"] Most definitely. Although the combination with [I]eldritch blast[/I] cantrip invocations is powerful, it is useful for any caster who casts attack spells into melee, which is half of them IME. Right, and it is complimented with an ASI related to what the rest of the feat does, like every other feature of what a feat does. You don't have full feats which have features that have nothing to do with each other. Which I can certainly understand, that just isn't the direction I am going for [I]this[/I] discussion. My goal here is to give weaker feats the ASIs they are missing -- again, related to the feat, not free-floating. You are more in a situation where you [I]can[/I] start with an odd score there, knowing you'll bump it to the next modifier when you take this feat. Of course, that is the case with ANY feat with an ASI, IMO. Again, only if you are min/maxing. Nothing wrong with that, of course, just nothing I am concerned with personally. Or you use your weapon to turn the attack [I]aside[/I], not just blocking it with your guard. FWIW, I added STR anyway. ;) No changing the feats, though. ;) If I [I]was [/I]changing feats, I would ammend the first part of Mage Slayer: [I]When a creature within 5 feet of you cas ts a spell, you can use your reaction to make a melee weapon attack against that creature. [/I][B][I]If this attack hits, the target must make a Concentration check or its spell is ruined.[/I][/B] But that would make it pretty darn powerful IMO. [/QUOTE]
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(2014 5E!) What feats need that missing ASI???
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