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*TTRPGs General
2014: The End of Character Classes?
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<blockquote data-quote="GMMichael" data-source="post: 6260580" data-attributes="member: 6685730"><p>D&D has reached 40 years. In my perspective, a long and excellent tradition! How far the dorky sibling of the table top war sim has come!</p><p></p><p>It's time to retire some ideas held by that tradition. On my chopping block: the character class. Many RPGs chose to go classless many years ago. The Elder Scrolls, arguably setting a new standard for eRPGs, has been letting players design their own classes for years. O.L.D., Numenera, Fate Core, Modos RPG...eschewing classes.</p><p></p><p>You don't need a class to describe your character. In some cases, if your character describes himself using his class name, he'll actually get weird looks ("you're a Fighter? Well, I heard the kid down the street is looking for a fight!") Classes have been mucking up the works for years now, pigeon-holing characters and requiring lengthy multi-classing rules.</p><p></p><p>It looks like D&D Next is bravely pushing forward with more classes. I understand 13th Age is doing so too, but with much more variety (or, just under-playtesting each class?) Did these franchises miss the memo?</p><p></p><p>What's your take? Are you willing to wave goodbye to classes?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6260580, member: 6685730"] D&D has reached 40 years. In my perspective, a long and excellent tradition! How far the dorky sibling of the table top war sim has come! It's time to retire some ideas held by that tradition. On my chopping block: the character class. Many RPGs chose to go classless many years ago. The Elder Scrolls, arguably setting a new standard for eRPGs, has been letting players design their own classes for years. O.L.D., Numenera, Fate Core, Modos RPG...eschewing classes. You don't need a class to describe your character. In some cases, if your character describes himself using his class name, he'll actually get weird looks ("you're a Fighter? Well, I heard the kid down the street is looking for a fight!") Classes have been mucking up the works for years now, pigeon-holing characters and requiring lengthy multi-classing rules. It looks like D&D Next is bravely pushing forward with more classes. I understand 13th Age is doing so too, but with much more variety (or, just under-playtesting each class?) Did these franchises miss the memo? What's your take? Are you willing to wave goodbye to classes? [/QUOTE]
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