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General Tabletop Discussion
*TTRPGs General
2014: The End of Character Classes?
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<blockquote data-quote="Dungeoneer" data-source="post: 6260731" data-attributes="member: 91777"><p>As others have said, classes are just a design tool. Whether they meet the needs of a particular game depends on the game.</p><p></p><p>The thing about classes in D&D is that they act as a language to communicate very specific ideas about characters which everyone understands. If I say my character is a 'Level 1 Dwarf Fighter', you automatically know what kind of character I'm talking about, regardless of what edition of D&D you play.</p><p></p><p>Mechanically, D&D allows different types of characters to have different rules and behave in different ways. For instance, the Wizard has access to the 'Vancian casting' sub-system. Classes make a lot of sense for this approach, as you need some way to decide who has access to what. A point system works better for a game where all characters have largely the same abilities. I don't think it makes as much sense for a system like D&D where one player casts spells and another hits things with a sword and another sneaks around. </p><p></p><p>At any rate, the argument that classes are out-dated goes back to the early 90's, making the argument <em>itself</em> outdated.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6260731, member: 91777"] As others have said, classes are just a design tool. Whether they meet the needs of a particular game depends on the game. The thing about classes in D&D is that they act as a language to communicate very specific ideas about characters which everyone understands. If I say my character is a 'Level 1 Dwarf Fighter', you automatically know what kind of character I'm talking about, regardless of what edition of D&D you play. Mechanically, D&D allows different types of characters to have different rules and behave in different ways. For instance, the Wizard has access to the 'Vancian casting' sub-system. Classes make a lot of sense for this approach, as you need some way to decide who has access to what. A point system works better for a game where all characters have largely the same abilities. I don't think it makes as much sense for a system like D&D where one player casts spells and another hits things with a sword and another sneaks around. At any rate, the argument that classes are out-dated goes back to the early 90's, making the argument [I]itself[/I] outdated. [/QUOTE]
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2014: The End of Character Classes?
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