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General Tabletop Discussion
*TTRPGs General
2014: The End of Character Classes?
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<blockquote data-quote="GMMichael" data-source="post: 6260751" data-attributes="member: 6685730"><p>A metagame note: I see D&D classes as having, among others, the function of providing power balance between characters by dictating what features your character can and cannot have. So, for example, a min-maxer can't take all attack bonus and then add several attack bonus-boosting spells to his character. Well,</p><p>1) Is it so wrong if I want my character to be good at only one thing (attacking)?</p><p>2) Do I need an invisible hand to guide me away from making an unbalanced/useless character?</p><p>3) Shouldn't the GM be taking responsibility for these things?</p><p></p><p></p><p>This does say a lot. Why are your players so attached to classes? Is it years of training, or something deeper?</p><p></p><p></p><p>I was going off this line from the website:</p><p>"Your type gives a basis for what your stats will be, and what you’re initially trained in and good at. Your type also helps determine your background and starting equipment. "</p><p></p><p>"Basis," "initially," and "background" suggested that the types are just there to get you started. Not hang on your back for your adventuring career. Please tell me if I'm wrong.</p><p></p><p></p><p></p><p>I need you guys to hash this out, and get back to me.</p><p></p><p></p><p>You don't see any square wheels rolling around, do you?</p><p></p><p></p><p>I'm afraid you're right here. D&D is just stuck with classes. But are we stuck with D&D?</p><p></p><p></p><p></p><p>Let's not do any stamping. Let's provide the options. Specifically, let's say, "hey gamers! You can stop worrying about how to optimize your fighter/wizard! Now, you can just optimize <em>your character</em>!"</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6260751, member: 6685730"] A metagame note: I see D&D classes as having, among others, the function of providing power balance between characters by dictating what features your character can and cannot have. So, for example, a min-maxer can't take all attack bonus and then add several attack bonus-boosting spells to his character. Well, 1) Is it so wrong if I want my character to be good at only one thing (attacking)? 2) Do I need an invisible hand to guide me away from making an unbalanced/useless character? 3) Shouldn't the GM be taking responsibility for these things? This does say a lot. Why are your players so attached to classes? Is it years of training, or something deeper? I was going off this line from the website: "Your type gives a basis for what your stats will be, and what you’re initially trained in and good at. Your type also helps determine your background and starting equipment. " "Basis," "initially," and "background" suggested that the types are just there to get you started. Not hang on your back for your adventuring career. Please tell me if I'm wrong. I need you guys to hash this out, and get back to me. You don't see any square wheels rolling around, do you? I'm afraid you're right here. D&D is just stuck with classes. But are we stuck with D&D? Let's not do any stamping. Let's provide the options. Specifically, let's say, "hey gamers! You can stop worrying about how to optimize your fighter/wizard! Now, you can just optimize [I]your character[/I]!" [/QUOTE]
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