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General Tabletop Discussion
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2014: The End of Character Classes?
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<blockquote data-quote="Alzrius" data-source="post: 6260768" data-attributes="member: 8461"><p>They were fairly open with their reasoning: they believe that Pathfinder - our current system of choice - is "balanced" in its classes and options...or at least, balanced enough that it's not a problem for them (as they do acknowledge that some choices are terrible, while others are, as they say "stupid good").</p><p></p><p>By contrast, they believe that the freedom that comes with being able to build your own character (at least using the d20 System rules) is far more unbalancing; that such characters will very quickly end up with more powers than a character of their level should have - or have powers earlier than a character of their level should - and things will quickly go out of control. In essence, they seem to see class-based characters as having a built-in safeguard against broken characters (presumably broken by way of being too good, but also possibly by being useless).</p><p></p><p>I tried to protest that (in my opinion) "balance" is largely based on the attitude of the player (e.g. they're not trying to make a game-breaking character) and situationality (how effective a given character is is based largely on what's happening right there at the table), but that stance met with no traction whatsoever.</p><p></p><p>Ironically, I was later debating this exact same issue regarding point-buy character-creation over on the Paizo forums, and it came to the attention of the co-author of the d20 point-buy book I linked to in my previous post. He's a very prolific blogger, and takes questions and requests on various systems, including that one, and he wrote a <a href="http://ruscumag.wordpress.com/2013/06/18/skin-of-stone-man-of-straw-encounters-beneath-the-eclipse/" target="_blank">very insightful post</a> on the topic.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6260768, member: 8461"] They were fairly open with their reasoning: they believe that Pathfinder - our current system of choice - is "balanced" in its classes and options...or at least, balanced enough that it's not a problem for them (as they do acknowledge that some choices are terrible, while others are, as they say "stupid good"). By contrast, they believe that the freedom that comes with being able to build your own character (at least using the d20 System rules) is far more unbalancing; that such characters will very quickly end up with more powers than a character of their level should have - or have powers earlier than a character of their level should - and things will quickly go out of control. In essence, they seem to see class-based characters as having a built-in safeguard against broken characters (presumably broken by way of being too good, but also possibly by being useless). I tried to protest that (in my opinion) "balance" is largely based on the attitude of the player (e.g. they're not trying to make a game-breaking character) and situationality (how effective a given character is is based largely on what's happening right there at the table), but that stance met with no traction whatsoever. Ironically, I was later debating this exact same issue regarding point-buy character-creation over on the Paizo forums, and it came to the attention of the co-author of the d20 point-buy book I linked to in my previous post. He's a very prolific blogger, and takes questions and requests on various systems, including that one, and he wrote a [url=http://ruscumag.wordpress.com/2013/06/18/skin-of-stone-man-of-straw-encounters-beneath-the-eclipse/]very insightful post[/url] on the topic. [/QUOTE]
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