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General Tabletop Discussion
*TTRPGs General
2014: The End of Character Classes?
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<blockquote data-quote="steenan" data-source="post: 6262207" data-attributes="member: 23240"><p>It may sound strange, but it's the other way around for me.</p><p></p><p>I'll gladly play a game with classes that are restricted, because they represent solid archetypes, specific, separate groups in setting or separate tactical roles. That are the cases when classes are useful, they mean something. Classes in Dungeon World work like this; D&D4 also did at the beginning, but later, with additional classes and builds within classes, it worsened somewhat.</p><p></p><p></p><p>What I definitely don't want is classes that are numerous, generic and flavorless. If I see a character and can't clearly determine their class from what they do (because there are many similar classes, or because there is unrestricted multiclassing, or because a class is just a bag of talents/feats and has no flavor by itself), the game is not for me. D&D3 and Pathfinder have this problem, while d20 Modern reached the peak of flavorless genericness.</p><p></p><p></p><p>Class systems that are too flexible (because of multiclassing or a lot of customization) bring no improvement in flavor or balance over a classless system, while adding unnecessary complications.</p></blockquote><p></p>
[QUOTE="steenan, post: 6262207, member: 23240"] It may sound strange, but it's the other way around for me. I'll gladly play a game with classes that are restricted, because they represent solid archetypes, specific, separate groups in setting or separate tactical roles. That are the cases when classes are useful, they mean something. Classes in Dungeon World work like this; D&D4 also did at the beginning, but later, with additional classes and builds within classes, it worsened somewhat. What I definitely don't want is classes that are numerous, generic and flavorless. If I see a character and can't clearly determine their class from what they do (because there are many similar classes, or because there is unrestricted multiclassing, or because a class is just a bag of talents/feats and has no flavor by itself), the game is not for me. D&D3 and Pathfinder have this problem, while d20 Modern reached the peak of flavorless genericness. Class systems that are too flexible (because of multiclassing or a lot of customization) bring no improvement in flavor or balance over a classless system, while adding unnecessary complications. [/QUOTE]
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2014: The End of Character Classes?
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