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General Tabletop Discussion
*Dungeons & Dragons
2014 vs 2024: Monster HP and Resistances
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<blockquote data-quote="Sword of Spirit" data-source="post: 9832658" data-attributes="member: 6677017"><p>Unfortunately until someone fully cracks the code to reverse engineer the actual formula the official 5.0e challenge rating calculator spreadsheet uses, we can't really see how the 5.5e version differs, and therefore can't see what the real numbers are.</p><p></p><p>What we do know is that the input fields on the 5.0 sheet have a place for putting the CR if there is resistance to non-magical weapons, and it appears to calculate and output the multiplier to an adjacent field. So it's doing something like the DMG guidelines tell us, but there is no way to know if it uses the same multipliers, or for instance, something more granular. Just for information, it doesn't have an input for any other damage resistances, and doesn't seem to care about resistance negated by special materials (which lines up with some of my personal observations where demon resistances overcome by magic seemed to have an effect, but devil resistances overcome by silver didn't--though that observation could be incorrect, and they may still be counting silver, etc).</p><p></p><p>Btw, I and [USER=7040979]@tomedunn[/USER] are both (very slowly in my case) working on trying to figure this sort of stuff out. I'm trying to reverse engineer the exact math, but it's a real pain. As the designers have admitted, it's not the same as the DMG method. It does, however, look like the DMG method is intended to approximate as best as they could with a table. It's more accurate near the middle CRs and loses accuracy on the low and high ends. (For instance, notice how on that table a monster having 7hp is treated identically to it having 35hp? Yeah, that's not how it works at all. Varying the numbers within that range will almost always adjust CR.) I just wish they had given us the actual formula in a sidebar so we could plug it into our own spreadsheet and get accurate results.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9832658, member: 6677017"] Unfortunately until someone fully cracks the code to reverse engineer the actual formula the official 5.0e challenge rating calculator spreadsheet uses, we can't really see how the 5.5e version differs, and therefore can't see what the real numbers are. What we do know is that the input fields on the 5.0 sheet have a place for putting the CR if there is resistance to non-magical weapons, and it appears to calculate and output the multiplier to an adjacent field. So it's doing something like the DMG guidelines tell us, but there is no way to know if it uses the same multipliers, or for instance, something more granular. Just for information, it doesn't have an input for any other damage resistances, and doesn't seem to care about resistance negated by special materials (which lines up with some of my personal observations where demon resistances overcome by magic seemed to have an effect, but devil resistances overcome by silver didn't--though that observation could be incorrect, and they may still be counting silver, etc). Btw, I and [USER=7040979]@tomedunn[/USER] are both (very slowly in my case) working on trying to figure this sort of stuff out. I'm trying to reverse engineer the exact math, but it's a real pain. As the designers have admitted, it's not the same as the DMG method. It does, however, look like the DMG method is intended to approximate as best as they could with a table. It's more accurate near the middle CRs and loses accuracy on the low and high ends. (For instance, notice how on that table a monster having 7hp is treated identically to it having 35hp? Yeah, that's not how it works at all. Varying the numbers within that range will almost always adjust CR.) I just wish they had given us the actual formula in a sidebar so we could plug it into our own spreadsheet and get accurate results. [/QUOTE]
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