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Community
General Tabletop Discussion
*Dungeons & Dragons
2014 vs 2024: Monster HP and Resistances
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<blockquote data-quote="Zardnaar" data-source="post: 9833082" data-attributes="member: 6716779"><p>Vibes based might make better monsters. </p><p></p><p> If theyre using a spreadsheet its not a very good one. I suppose you can use it for basic stuff AC, damage, hit points. </p><p></p><p> Those things dont matter to much in 5.5. </p><p></p><p>AC. Not high enough. </p><p>Hp either bloated or still not enough </p><p>Damage. Already tuned really high on new monsters. </p><p></p><p> Xp budgets got tweaked. Theyre high enough to allow huge amounts of fodder starting from level 1 or 2 (Goblin minions 25 xp). The rules recommend you dont do that. </p><p></p><p> If you go the other way to a few creatures are usually very vulnerable control spells. 1-2 monsters per PC serms to be the sweet spot. Later on thst can still lead to grinding combats due to hp bloat. </p><p></p><p> Hordes. Dont work. To weak vs copious AoE available to most classes. </p><p></p><p>Solos. Dont work focus fire. </p><p></p><p>Few creatures. Can work very vulnerable to control shutdown.</p><p></p><p>Moderate amount of creatures works best but buckets of hp.</p><p>. </p><p> Encounter budgets. CR 1 us 100xp give or take. You can have 1 CR 5 or 18CR 1s. Your xp budgets in the10-20k range later on. </p><p></p><p> How much do you value rapid combat?</p><p>. Looking throw AiF and new starter set WotC defaults to 5 or so creatures in a lot of encounters. I count that as a few. I haven't checked if they're using the encounter guidelines RAW.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9833082, member: 6716779"] Vibes based might make better monsters. If theyre using a spreadsheet its not a very good one. I suppose you can use it for basic stuff AC, damage, hit points. Those things dont matter to much in 5.5. AC. Not high enough. Hp either bloated or still not enough Damage. Already tuned really high on new monsters. Xp budgets got tweaked. Theyre high enough to allow huge amounts of fodder starting from level 1 or 2 (Goblin minions 25 xp). The rules recommend you dont do that. If you go the other way to a few creatures are usually very vulnerable control spells. 1-2 monsters per PC serms to be the sweet spot. Later on thst can still lead to grinding combats due to hp bloat. Hordes. Dont work. To weak vs copious AoE available to most classes. Solos. Dont work focus fire. Few creatures. Can work very vulnerable to control shutdown. Moderate amount of creatures works best but buckets of hp. . Encounter budgets. CR 1 us 100xp give or take. You can have 1 CR 5 or 18CR 1s. Your xp budgets in the10-20k range later on. How much do you value rapid combat? . Looking throw AiF and new starter set WotC defaults to 5 or so creatures in a lot of encounters. I count that as a few. I haven't checked if they're using the encounter guidelines RAW. [/QUOTE]
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2014 vs 2024: Monster HP and Resistances
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