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2016 Feats Review
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<blockquote data-quote="CapnZapp" data-source="post: 6960518" data-attributes="member: 12731"><p>I'm not here to assign blame.</p><p></p><p>I fully agree the problems can't be pinpointed to Crossbow and Crossbow Expert alone.</p><p></p><p>It's just so happens that by removing Crossbow Expert and/or Sharpshooter you remove a source of many common problems. </p><p></p><p>If there was an equally isolated but different source that also sourced many of the same issues, we could remove that instead.</p><p></p><p>But let's not pretend there is, and let's not pretend I was honest above when I said "it just so happens"... because if you say something like "remove cover as a game construct" BAM you have your problem right there. I mean, it's not like you need to do extensive analysis to conclude "being able to shoot crossbows just fine even when surrounded by monsters" is a massive buff to ranged builds.</p><p></p><p>In other words, I <em>know</em> the root cause lies with the specific benefits of these feats, even though the design space is too complex to "prove" it.</p><p></p><p></p><p></p><p>Which leads us to the other possible takeway from the context of your quote, namely the argument "since you can't specifically say it is totally the fault of this single feat, you shouldn't remove it". </p><p></p><p>But that leads you nowhere. That's just an argument for not changing anything. The true argument would be "I like it as it is and nothing needs to change", but that's off-topic for this thread.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6960518, member: 12731"] I'm not here to assign blame. I fully agree the problems can't be pinpointed to Crossbow and Crossbow Expert alone. It's just so happens that by removing Crossbow Expert and/or Sharpshooter you remove a source of many common problems. If there was an equally isolated but different source that also sourced many of the same issues, we could remove that instead. But let's not pretend there is, and let's not pretend I was honest above when I said "it just so happens"... because if you say something like "remove cover as a game construct" BAM you have your problem right there. I mean, it's not like you need to do extensive analysis to conclude "being able to shoot crossbows just fine even when surrounded by monsters" is a massive buff to ranged builds. In other words, I [I]know[/I] the root cause lies with the specific benefits of these feats, even though the design space is too complex to "prove" it. Which leads us to the other possible takeway from the context of your quote, namely the argument "since you can't specifically say it is totally the fault of this single feat, you shouldn't remove it". But that leads you nowhere. That's just an argument for not changing anything. The true argument would be "I like it as it is and nothing needs to change", but that's off-topic for this thread. [/QUOTE]
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