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2016 Feats Review
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<blockquote data-quote="ScaleyBob" data-source="post: 6960540" data-attributes="member: 6852514"><p>Very good thread so far. I look forward to seeing your rejigged Feats. Now that my Players are starting to take Feats I've been looking at them closer than I had previously and I'm not sure about a lot of them.</p><p></p><p>I was over all a bit disappointed with how Feats were implemented in 5E. In terms of Power they vary far, far too much. Some being pointless, others (SS, GWM, CBE) being far too game influencing, and others simply having a throw away line in them that has a ridiculous long term effect, such as Alertness's never surprised, or Keen Mind's never forget anything.</p><p></p><p>I liked the idea during the Playtest, that any given Feat should have 3 basic benefits - one that's reasonably game influencing, one that affects skills or similar, and one small fluff type ability. Instead we got what's in the PHB.</p><p></p><p>I do really like that you have to make the choice between Attribute Increase or Feat, but at the same time it should be a hard choice for a Player to make. Feats vary so much, and the good ones are so good, that it really isn't. I also feel that taking a Feat and what it does for a character should be fairly Character defining, something that makes a Character stand out beyond the usual race/class combos.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 6960540, member: 6852514"] Very good thread so far. I look forward to seeing your rejigged Feats. Now that my Players are starting to take Feats I've been looking at them closer than I had previously and I'm not sure about a lot of them. I was over all a bit disappointed with how Feats were implemented in 5E. In terms of Power they vary far, far too much. Some being pointless, others (SS, GWM, CBE) being far too game influencing, and others simply having a throw away line in them that has a ridiculous long term effect, such as Alertness's never surprised, or Keen Mind's never forget anything. I liked the idea during the Playtest, that any given Feat should have 3 basic benefits - one that's reasonably game influencing, one that affects skills or similar, and one small fluff type ability. Instead we got what's in the PHB. I do really like that you have to make the choice between Attribute Increase or Feat, but at the same time it should be a hard choice for a Player to make. Feats vary so much, and the good ones are so good, that it really isn't. I also feel that taking a Feat and what it does for a character should be fairly Character defining, something that makes a Character stand out beyond the usual race/class combos. [/QUOTE]
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