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<blockquote data-quote="CapnZapp" data-source="post: 6961609" data-attributes="member: 12731"><p><u>Sentinel</u></p><p><em>your OA stops target, enemies can't disengage, reaction whack</em></p><p><strong>Design:</strong> Everything in this feat is nicely thematic, but we will need to talk about the elephant in the room (see power below). More generally, this is a feat that's dependent on the level of meta decisions present in your group. On some level, this feat presents a "trap" for monsters. Will your DM allow monster after monster <em>after monster</em> to fall for it? Some will, some won't. </p><p><span style="color: #0000FF"><strong>Fun:</strong></span> Everything that can hose your DM's plans must be fun, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p><strong>Power:</strong> The elephant in the room is <strong><span style="color: #800080">one reaction per turn only</span></strong>. You get to stop <em>one</em> enemy <em>or</em> you get to OA <em>one</em> disengaging enemy. That's all. And if you whack somebody attacking your friend, you can't do either of the first two until the start of your next turn. If there was one feat begging for extra Reactions, even if you must give up future attacks for them, this surely would be it. This feat's power is directly related to the number and power of foes. This is <strong><span style="color: #0000FF">better</span></strong> if your DM repeatedly has enemies intimidated by your prowess (essentially making the feat better by giving it a kind of bluff power). And/or if you combine it with Polearm Mastery - each time you completely prevent a fearsome melee monster from doing anything at all, it's <strong><span style="color: #DAA520">pure gold</span></strong>. As you can see, it's hard to rate. My baseline grade is black, because I want to believe there are more DMs that treat it as having "powers of intimidation" than there are DMs that coldly have monsters avoid triggering it.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6961609, member: 12731"] [U]Sentinel[/U] [I]your OA stops target, enemies can't disengage, reaction whack[/I] [B]Design:[/B] Everything in this feat is nicely thematic, but we will need to talk about the elephant in the room (see power below). More generally, this is a feat that's dependent on the level of meta decisions present in your group. On some level, this feat presents a "trap" for monsters. Will your DM allow monster after monster [I]after monster[/I] to fall for it? Some will, some won't. [COLOR="#0000FF"][B]Fun:[/B][/COLOR] Everything that can hose your DM's plans must be fun, right? :-) [B]Power:[/B] The elephant in the room is [B][COLOR="#800080"]one reaction per turn only[/COLOR][/B]. You get to stop [I]one[/I] enemy [I]or[/I] you get to OA [I]one[/I] disengaging enemy. That's all. And if you whack somebody attacking your friend, you can't do either of the first two until the start of your next turn. If there was one feat begging for extra Reactions, even if you must give up future attacks for them, this surely would be it. This feat's power is directly related to the number and power of foes. This is [B][COLOR="#0000FF"]better[/COLOR][/B] if your DM repeatedly has enemies intimidated by your prowess (essentially making the feat better by giving it a kind of bluff power). And/or if you combine it with Polearm Mastery - each time you completely prevent a fearsome melee monster from doing anything at all, it's [B][COLOR="#DAA520"]pure gold[/COLOR][/B]. As you can see, it's hard to rate. My baseline grade is black, because I want to believe there are more DMs that treat it as having "powers of intimidation" than there are DMs that coldly have monsters avoid triggering it. [/QUOTE]
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