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<blockquote data-quote="Prism" data-source="post: 6961630" data-attributes="member: 9501"><p>You cant really say most DMs would be lenient about it when nobody knows how 'most' DMs rule. Our group certainly wouldn't allow dual wielding hand crossbows both for realistic reasons and rule reasons. We also don't allow loading a crossbow when using a shield, casting a somatic spell when your hands are full or swapping a weapon over without dropping the one in hand. Basically, if you start the round with the wrong stuff in hand you generally take some form of action penalty which often means losing some attacks or even making no attacks that round. We are also strict with the ammunition property and the loaded requirement of the bonus attack with this feat. This may all sound harsh but this isn't some strict DM screw the players stuff. We all DM, we all agree our rules for our group (well mostly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). We don't sweat losing rounds of action.</p><p></p><p>As written, you cant reliably (as in every round) use dual crossbows in 5e. Magical or mechanical reloading ideas are left on the table however should a player want to pursue such ideas. Not everyone gets to be Chow Yun Fat unless they put a bit of effort in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Prism, post: 6961630, member: 9501"] You cant really say most DMs would be lenient about it when nobody knows how 'most' DMs rule. Our group certainly wouldn't allow dual wielding hand crossbows both for realistic reasons and rule reasons. We also don't allow loading a crossbow when using a shield, casting a somatic spell when your hands are full or swapping a weapon over without dropping the one in hand. Basically, if you start the round with the wrong stuff in hand you generally take some form of action penalty which often means losing some attacks or even making no attacks that round. We are also strict with the ammunition property and the loaded requirement of the bonus attack with this feat. This may all sound harsh but this isn't some strict DM screw the players stuff. We all DM, we all agree our rules for our group (well mostly ;)). We don't sweat losing rounds of action. As written, you cant reliably (as in every round) use dual crossbows in 5e. Magical or mechanical reloading ideas are left on the table however should a player want to pursue such ideas. Not everyone gets to be Chow Yun Fat unless they put a bit of effort in :) [/QUOTE]
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