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<blockquote data-quote="EightPackKilla" data-source="post: 7425874" data-attributes="member: 6952599"><p>Always impressed by how little credit the Rogue Masterminds get.</p><p></p><p>Shows how little people RP. Manipulate NPCs, and maybe convince some bandits/etc to turn traitor on whomever they work for.</p><p></p><p>Underappreciated helping allies etc.</p><p></p><p>Shows how most ratings are based off of "pure murder hobo".</p><p></p><p>too many X-factors involved to make a pure ratings like this is supposed to be.</p><p>Battle heavy</p><p>exploration heavy</p><p>roleplay heavy</p><p></p><p>and then, your party make-up can make or break certain characters usefulness. But its funny, because our Glamour Bard and Knowledge Cleric have both been completely less useful than our Rogue Mastermind.</p><p>Additionally, in the Irony of Ironys. Our beastmaster Ranger, due to his trying to seduce every same sex character that seems interesting, has done better than any but the Rogue in information gathering as well.</p><p>The fighter has only been helpful during battle (surprise?)</p><p></p><p>but yeah. Masterminds, great if you RP, great if you can scheme/strategize. Better for longer campaigns. Bad for murder hobo desires.</p><p></p><p></p><p>I also played a Beast tamer ranger once that was Steve Irwin mixed with Jigsaw (from saw). and, had quite a bit of fun, with illegal fight pits, setting traps, capturing people and animals alike, drugging them, making grappler feat relevant, and using all this to have fight clubs to build money, or stockholm syndrome an army of "volunteers"</p></blockquote><p></p>
[QUOTE="EightPackKilla, post: 7425874, member: 6952599"] Always impressed by how little credit the Rogue Masterminds get. Shows how little people RP. Manipulate NPCs, and maybe convince some bandits/etc to turn traitor on whomever they work for. Underappreciated helping allies etc. Shows how most ratings are based off of "pure murder hobo". too many X-factors involved to make a pure ratings like this is supposed to be. Battle heavy exploration heavy roleplay heavy and then, your party make-up can make or break certain characters usefulness. But its funny, because our Glamour Bard and Knowledge Cleric have both been completely less useful than our Rogue Mastermind. Additionally, in the Irony of Ironys. Our beastmaster Ranger, due to his trying to seduce every same sex character that seems interesting, has done better than any but the Rogue in information gathering as well. The fighter has only been helpful during battle (surprise?) but yeah. Masterminds, great if you RP, great if you can scheme/strategize. Better for longer campaigns. Bad for murder hobo desires. I also played a Beast tamer ranger once that was Steve Irwin mixed with Jigsaw (from saw). and, had quite a bit of fun, with illegal fight pits, setting traps, capturing people and animals alike, drugging them, making grappler feat relevant, and using all this to have fight clubs to build money, or stockholm syndrome an army of "volunteers" [/QUOTE]
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