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2017 D&D 5E Class Satisfaction Survey Results
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7722548" data-attributes="member: 6873517"><p>I've seen a sorcerer in play up through the levels and there are some benefits. The sorcerer is usually tougher than the wizard and is a Charisma caster. But yes without spontaneous casting being a thing they're not nearly as cool. Metamagic helps a good bit, though. More than once I've seen a sorcerer character pull off things that shouldn't work. </p><p></p><p></p><p>In the game Pillars of Eternity the beast companion is implemented really well. The ranger synergized with it nicely and it was very helpful to the rest of the party without the beast being able to win fights. I get why WotC hates pets but to make the action economy work out they could have keyed it off the ranger's bonus actions or let the ranger give the beast an attack. An alternative would be to burn spell slots to make the beast better. So basically the beast is just a beast unless the ranger really wants to make it nasty. In general pets should work that way. Familiars tend to become progressively less useful at high levels, too, and there are some other examples of that, too, where a power gets introduced and it's impressive but by level+5 it's just meh. </p><p></p><p></p><p></p><p>IMO the Champion is a great implementation for the kind of player who doesn't want a lot of fiddly powers to keep track of and just wants to roll dice. That's a win in my view and something that's important to have as options. The Berserker Barbarian, the Thief Rogue, and the Warlock are also good examples of that. One of the real failings of the initial 4E classes was that they forced everyone to be a spellcaster and didn't have a "OK I whack it with my axe!" type class until Essentials. I'm glad 5E put some of those in, though I certainly wish that the Warlock was more than just "I Eldritch Blast it" without feeling like you have to multiclass to get out of that. </p><p></p><p></p><p></p><p></p><p>Fighters work OK in my experience. They're flexible because of the extra feats, for one. I do wish they had a few more options, such as a way to have a Charisma-benefitting fighter, but by and large it's pretty good.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7722548, member: 6873517"] I've seen a sorcerer in play up through the levels and there are some benefits. The sorcerer is usually tougher than the wizard and is a Charisma caster. But yes without spontaneous casting being a thing they're not nearly as cool. Metamagic helps a good bit, though. More than once I've seen a sorcerer character pull off things that shouldn't work. In the game Pillars of Eternity the beast companion is implemented really well. The ranger synergized with it nicely and it was very helpful to the rest of the party without the beast being able to win fights. I get why WotC hates pets but to make the action economy work out they could have keyed it off the ranger's bonus actions or let the ranger give the beast an attack. An alternative would be to burn spell slots to make the beast better. So basically the beast is just a beast unless the ranger really wants to make it nasty. In general pets should work that way. Familiars tend to become progressively less useful at high levels, too, and there are some other examples of that, too, where a power gets introduced and it's impressive but by level+5 it's just meh. IMO the Champion is a great implementation for the kind of player who doesn't want a lot of fiddly powers to keep track of and just wants to roll dice. That's a win in my view and something that's important to have as options. The Berserker Barbarian, the Thief Rogue, and the Warlock are also good examples of that. One of the real failings of the initial 4E classes was that they forced everyone to be a spellcaster and didn't have a "OK I whack it with my axe!" type class until Essentials. I'm glad 5E put some of those in, though I certainly wish that the Warlock was more than just "I Eldritch Blast it" without feeling like you have to multiclass to get out of that. Fighters work OK in my experience. They're flexible because of the extra feats, for one. I do wish they had a few more options, such as a way to have a Charisma-benefitting fighter, but by and large it's pretty good. [/QUOTE]
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