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2017 D&D 5E Class Satisfaction Survey Results
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<blockquote data-quote="doctorhook" data-source="post: 7722568" data-attributes="member: 58401"><p>If you've enjoyed those classes in play, then that's something that I cannot disagree with you about. That said, I think you apologize too much for the design failures in these three classes.</p><p></p><p>It seems like an egregious oversight that the Dragon Sorcerer subclass offers redundant features to Dragonborn (who should be their most iconic race): energy resistance doesn't stack, Elemental Affinity doesn't apply to breath weapons, and you don't get an extra language to make up for the fact that you already speak and write Draconic. Furthermore, there still aren't enough spells (especially lightning, acid, and poison spells) to make black, blue, bronze, copper, and green draconic ancestry worthwhile.</p><p></p><p>Regarding Warlocks, you say that they're much better as long as "damage is not your only metric", which I find fallacious. Obviously damage can't be the only measure of a class, but in D&D it has always been an important one. Agonizing Blast is a constrained choice (i.e.: and "invocation tax"); it's too good to pass up and it's boring as hell. It shouldn't even be an invocation--rather, it should have been built directly into Eldritch Blast (which should be a Warlock feature, not a spell) so that every Warlock could spend their invocation on something more flavourful. Book of Ancient Secrets, Thirsting Blade, and Voice of the Chain Master should each have been a feature of their respective boons. Thief of the Five Fates is a waste of an invocation: cast Bane once per day rather than using Hex? Otherworldly Leap is awful; you've waited until 9th level, and now you can cast Jump on yourself at will... Visions of Distant Realms is a dumb name for a invocation that, at best, lets you see a few miles away.</p><p></p><p>Regarding the Ranger, I don't think the dissatisfaction comes from it being nerfed from the playtest, because that wouldn't explain why so many people who never saw the playtest still don't like it. My own complaint about the Ranger is how boring it is in 5E; I think Champion Fighters look much more exciting.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 7722568, member: 58401"] If you've enjoyed those classes in play, then that's something that I cannot disagree with you about. That said, I think you apologize too much for the design failures in these three classes. It seems like an egregious oversight that the Dragon Sorcerer subclass offers redundant features to Dragonborn (who should be their most iconic race): energy resistance doesn't stack, Elemental Affinity doesn't apply to breath weapons, and you don't get an extra language to make up for the fact that you already speak and write Draconic. Furthermore, there still aren't enough spells (especially lightning, acid, and poison spells) to make black, blue, bronze, copper, and green draconic ancestry worthwhile. Regarding Warlocks, you say that they're much better as long as "damage is not your only metric", which I find fallacious. Obviously damage can't be the only measure of a class, but in D&D it has always been an important one. Agonizing Blast is a constrained choice (i.e.: and "invocation tax"); it's too good to pass up and it's boring as hell. It shouldn't even be an invocation--rather, it should have been built directly into Eldritch Blast (which should be a Warlock feature, not a spell) so that every Warlock could spend their invocation on something more flavourful. Book of Ancient Secrets, Thirsting Blade, and Voice of the Chain Master should each have been a feature of their respective boons. Thief of the Five Fates is a waste of an invocation: cast Bane once per day rather than using Hex? Otherworldly Leap is awful; you've waited until 9th level, and now you can cast Jump on yourself at will... Visions of Distant Realms is a dumb name for a invocation that, at best, lets you see a few miles away. Regarding the Ranger, I don't think the dissatisfaction comes from it being nerfed from the playtest, because that wouldn't explain why so many people who never saw the playtest still don't like it. My own complaint about the Ranger is how boring it is in 5E; I think Champion Fighters look much more exciting. [/QUOTE]
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