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<blockquote data-quote="MortalPlague" data-source="post: 7501868" data-attributes="member: 62721"><p>On my opponent's entry:</p><p>[sblock]I feel like you've crafted an evocative, atmospheric adventure. I really like how we both tackled the idea of a culture of sacrifice, but approached it in entirely different ways. Both from a cultural perspective, but also in the focus of the content; stealth / combat vs subterfuge / social challenge. Your names are really good, too. I really like the idea of the Sanguinarian doing organ transplants to prolong his life; it's some wonderful body horror, and would make for a memorable villain.</p><p></p><p>I may have to put your adventure on the table sometime. It reads like it would play very well.[/sblock]</p><p></p><p>On my entry:</p><p>[sblock]I toyed with a few ideas before I settled on this one. I entertained the notion of the PCs hunting a T-Rex (Tyrant King) as Regicide. I did a rough draft of a murder mystery at a mountain retreat where the king is found dead, but I didn't have enough space in 750 words to outline a cast of suspects and fill in a timeline.</p><p></p><p>My entry came together when I thought of using the Odd Cube as a die to select who gets sacrificed. I thought Regicide would make an interesting element if it was something the PCs caused. My first draft was an adventure where the PCs uncovered the secrets of the ritual and had to expose or kill the king. But I think things really came together when I added the requirement for a drop of blood. As a DM, I would love to see how my players came up with a way to get close to the king and get some of his blood. And I don't think two groups would do it the same way.</p><p></p><p>If I had more words to use, I'd want to lay out the city in more detail, put in some NPCs (especially the Fortunate), and really add in the finer detail that would be needed at the game table. But for an adventure overview, I feel pretty happy about my entry.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 7501868, member: 62721"] On my opponent's entry: [sblock]I feel like you've crafted an evocative, atmospheric adventure. I really like how we both tackled the idea of a culture of sacrifice, but approached it in entirely different ways. Both from a cultural perspective, but also in the focus of the content; stealth / combat vs subterfuge / social challenge. Your names are really good, too. I really like the idea of the Sanguinarian doing organ transplants to prolong his life; it's some wonderful body horror, and would make for a memorable villain. I may have to put your adventure on the table sometime. It reads like it would play very well.[/sblock] On my entry: [sblock]I toyed with a few ideas before I settled on this one. I entertained the notion of the PCs hunting a T-Rex (Tyrant King) as Regicide. I did a rough draft of a murder mystery at a mountain retreat where the king is found dead, but I didn't have enough space in 750 words to outline a cast of suspects and fill in a timeline. My entry came together when I thought of using the Odd Cube as a die to select who gets sacrificed. I thought Regicide would make an interesting element if it was something the PCs caused. My first draft was an adventure where the PCs uncovered the secrets of the ritual and had to expose or kill the king. But I think things really came together when I added the requirement for a drop of blood. As a DM, I would love to see how my players came up with a way to get close to the king and get some of his blood. And I don't think two groups would do it the same way. If I had more words to use, I'd want to lay out the city in more detail, put in some NPCs (especially the Fortunate), and really add in the finer detail that would be needed at the game table. But for an adventure overview, I feel pretty happy about my entry. [/sblock] [/QUOTE]
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