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<blockquote data-quote="Iron Sky" data-source="post: 7516337" data-attributes="member: 60965"><p>My critique there isn't that your style of players are bad or wrong in some way, but that they are <em>assumed</em> i.e by not creating hooks for the predominant type of players I have encountered, it could be said you are implying by omission that players the likes of which I have played with are worthy of demerit.</p><p></p><p>A "sense of wonder and mystery" does have widespread appeal and even the extremely pragmatic players I've played with might indulge once in a while. After being abducted into a strange realm full of murder and hinted darkness, however, I'm fairly certain most of the players I've known would be focused on getting home rather than solving murder cases.</p><p></p><p>As for using adventures, [MENTION=62721]MortalPlague[/MENTION], I've unfortunately only been able to run on brief campaign and a few one shots in the last five years or so. The group I'm in is cursed with three GMs and both the others have been in the group longer than me so I'm stuck as a player.</p><p></p><p>I do have a file on my computer where I've jotted down bits of adventures I'd like to steal should I get to run a game again someday (Shugo is now in it), but I don't know if or when that will ever happen.</p><p></p><p>After just re-skimming Aberrancy, it could easily be adapted to any world or setting and the centaurs replaced with any race. Might be a good "Season 1" finale/mid-campaign twist. If you do ever run Aberrancy, let me know how it goes!</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 7516337, member: 60965"] My critique there isn't that your style of players are bad or wrong in some way, but that they are [I]assumed[/I] i.e by not creating hooks for the predominant type of players I have encountered, it could be said you are implying by omission that players the likes of which I have played with are worthy of demerit. A "sense of wonder and mystery" does have widespread appeal and even the extremely pragmatic players I've played with might indulge once in a while. After being abducted into a strange realm full of murder and hinted darkness, however, I'm fairly certain most of the players I've known would be focused on getting home rather than solving murder cases. As for using adventures, [MENTION=62721]MortalPlague[/MENTION], I've unfortunately only been able to run on brief campaign and a few one shots in the last five years or so. The group I'm in is cursed with three GMs and both the others have been in the group longer than me so I'm stuck as a player. I do have a file on my computer where I've jotted down bits of adventures I'd like to steal should I get to run a game again someday (Shugo is now in it), but I don't know if or when that will ever happen. After just re-skimming Aberrancy, it could easily be adapted to any world or setting and the centaurs replaced with any race. Might be a good "Season 1" finale/mid-campaign twist. If you do ever run Aberrancy, let me know how it goes! [/QUOTE]
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