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2018 Stealth Rules (Closed-Book / Light-Rules)
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<blockquote data-quote="GMMichael" data-source="post: 9430922" data-attributes="member: 6685730"><p>The D&D ability check rules handle this just as smoothly as a rules-light game. Remember: rulings, not rules . . .</p><p></p><p>How to run this in D&D without conditions or confusing action types:</p><p></p><p>[SPOILER="D&D"]</p><p>DM: The front entrance guards didn't seem to notice your passing. You're now in an arcade that overlooks a courtyard. The personal chambers are at the end of the arcade. We'll stay in initiative order, since one false step could land you in big trouble. It's your turn.</p><p></p><p>PC: Let's do this. Do I see or hear any more guards around?</p><p></p><p>GM: You don't see anyone. You hear some sort of rustle come from the courtyard.</p><p></p><p>PC: I peer into the courtyard. Stealthily.</p><p></p><p>DM: Make another Dexterity (stealth) check for that, and a Wisdom check to examine the courtyard.</p><p></p><p>PC: I got 5 on Stealth. I'm proficient in Perception, so I'm adding that for 12. Yikes, my Stealth was bad!</p><p></p><p>DM: (Rolls a Wisdom check for the guards in the courtyard, 4 and 10). That Stealth was bad, but you have Advantage for poor lighting in the arcade. (PC rolls again, gets 13). You make out two guards in the lanternlight across the courtyard, letting their spears dip, and shuffling their feet a bit. They don't notice you. Yet. It's your turn again.</p><p></p><p>PC: Whoa! I'm done peering. I sneak down the arcade to the personal chambers. Can I reroll Stealth? With Advantage?</p><p></p><p>DM: You can keep the 13, or roll normally since you're moving now instead of peering.</p><p></p><p>PC: I'll keep the 13.</p><p></p><p>DM: (Rolls Wisdom for the guards to detect the movement, opposed by the PC's 13 total.) "Did you hear something?"</p><p></p><p>PC: Oh no.</p><p></p><p>DM: "No. Did you?" "Aye. In the arcade. I'm going up there. Maybe Lady Miranda is looking for a midnight snack. She'll need an escort." (One guard moves to the stairs, the other forfeits his movement and remains on guard.)</p><p>[/SPOILER]</p><p></p><p>How to run this in Modos 2 extended conflict:</p><p></p><p>[SPOILER="Modos 2"]</p><p>GM: The front entrance guards didn't seem to notice your passing. You're now in an arcade that overlooks a courtyard. The personal chambers are at the end of the arcade. We'll stay in extended conflict, since one false step could land you in big trouble. You're initiating.</p><p></p><p>PC: Let's do this. Do I see or hear any more guards around?</p><p></p><p>GM: You don't see anyone. You hear some sort of rustle come from the courtyard.</p><p></p><p>PC: I peer into the courtyard. Stealthily.</p><p></p><p>GM: Roll physical to see how stealthy you are for this turn, and mental to examine the courtyard. Two actions.</p><p></p><p>PC: I'm adding Sneak to the first and Detect to the second: 5 and 12. Yikes, my Sneak was bad!</p><p></p><p>GM: (Both guards in the courtyard use an action to observe, with a mental contests, 4 and 10). That Sneak was bad, but I'm giving you 4 difficulty for poor lighting in the arcade, and 4 more for being stealthy, which brings your contest up to 13. You make out two guards in the lanternlight across the courtyard, letting their spears dip, and shuffling their feet a bit. They don't notice you. Yet.</p><p></p><p>PC: Whoa! I'm done peering. I sneak down the arcade to the personal chambers for my last action.</p><p></p><p>GM: (Rolls Mental for the guards to detect the movement, opposed by the PC's 13 total.) "Did you hear something?"</p><p></p><p>PC: Oh no.</p><p></p><p>GM: "No. Did you?" "Aye. In the arcade. I'm going up there. Maybe Lady Miranda is looking for a midnight snack. She'll need an escort." (One guard moves to the stairs, the other forfeits his last action and remains on guard.)</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9430922, member: 6685730"] The D&D ability check rules handle this just as smoothly as a rules-light game. Remember: rulings, not rules . . . How to run this in D&D without conditions or confusing action types: [SPOILER="D&D"] DM: The front entrance guards didn't seem to notice your passing. You're now in an arcade that overlooks a courtyard. The personal chambers are at the end of the arcade. We'll stay in initiative order, since one false step could land you in big trouble. It's your turn. PC: Let's do this. Do I see or hear any more guards around? GM: You don't see anyone. You hear some sort of rustle come from the courtyard. PC: I peer into the courtyard. Stealthily. DM: Make another Dexterity (stealth) check for that, and a Wisdom check to examine the courtyard. PC: I got 5 on Stealth. I'm proficient in Perception, so I'm adding that for 12. Yikes, my Stealth was bad! DM: (Rolls a Wisdom check for the guards in the courtyard, 4 and 10). That Stealth was bad, but you have Advantage for poor lighting in the arcade. (PC rolls again, gets 13). You make out two guards in the lanternlight across the courtyard, letting their spears dip, and shuffling their feet a bit. They don't notice you. Yet. It's your turn again. PC: Whoa! I'm done peering. I sneak down the arcade to the personal chambers. Can I reroll Stealth? With Advantage? DM: You can keep the 13, or roll normally since you're moving now instead of peering. PC: I'll keep the 13. DM: (Rolls Wisdom for the guards to detect the movement, opposed by the PC's 13 total.) "Did you hear something?" PC: Oh no. DM: "No. Did you?" "Aye. In the arcade. I'm going up there. Maybe Lady Miranda is looking for a midnight snack. She'll need an escort." (One guard moves to the stairs, the other forfeits his movement and remains on guard.) [/SPOILER] How to run this in Modos 2 extended conflict: [SPOILER="Modos 2"] GM: The front entrance guards didn't seem to notice your passing. You're now in an arcade that overlooks a courtyard. The personal chambers are at the end of the arcade. We'll stay in extended conflict, since one false step could land you in big trouble. You're initiating. PC: Let's do this. Do I see or hear any more guards around? GM: You don't see anyone. You hear some sort of rustle come from the courtyard. PC: I peer into the courtyard. Stealthily. GM: Roll physical to see how stealthy you are for this turn, and mental to examine the courtyard. Two actions. PC: I'm adding Sneak to the first and Detect to the second: 5 and 12. Yikes, my Sneak was bad! GM: (Both guards in the courtyard use an action to observe, with a mental contests, 4 and 10). That Sneak was bad, but I'm giving you 4 difficulty for poor lighting in the arcade, and 4 more for being stealthy, which brings your contest up to 13. You make out two guards in the lanternlight across the courtyard, letting their spears dip, and shuffling their feet a bit. They don't notice you. Yet. PC: Whoa! I'm done peering. I sneak down the arcade to the personal chambers for my last action. GM: (Rolls Mental for the guards to detect the movement, opposed by the PC's 13 total.) "Did you hear something?" PC: Oh no. GM: "No. Did you?" "Aye. In the arcade. I'm going up there. Maybe Lady Miranda is looking for a midnight snack. She'll need an escort." (One guard moves to the stairs, the other forfeits his last action and remains on guard.) [/SPOILER] [/QUOTE]
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