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<blockquote data-quote="CleverNickName" data-source="post: 7827648" data-attributes="member: 50987"><p><strong><span style="font-size: 22px">A Hag Comes to Dinner</span></strong></p><p><em><span style="font-size: 12px">Obfuscating Executrix</span></em></p><p><span style="font-size: 12px"><em>Red Herring</em></span></p><p><span style="font-size: 12px"><em>Drunken Assignation</em></span></p><p><span style="font-size: 12px"><em>Subterranean Castle</em></span></p><p><span style="font-size: 12px"><em>Frivolous Guru</em></span></p><p><em><span style="font-size: 12px">Zero Hour</span></em></p><p></p><p>[SPOILER]</p><p><strong>Synopsis</strong></p><p>A murder mystery with social challenges and little combat.</p><p></p><p><strong>Introduction</strong></p><p>In town, a member of the party (preferably an elf or half-elf) will be approached by a drow in fine clothing, her head covered with a heavy black cowl to protect her eyes from the sun. The shadow elf presents the PC with a sealed letter bearing the Sharaabee crest; an ancient and reclusive House of the Shadow Elves. The letter smells strongly of brandy.</p><p></p><p>The letter is a summons. Apparently a distant aunt has passed away, leaving a large portion of her estate to the character. That character and their friends (the party) are cordially invited to Bhoomigat Mahal, the estate of interest, for the reading of her will. Interestingly, the will is to be read at precisely midnight, on the first night of the month, just 2 weeks away. The summons is clear: only those who are present, at midnight, on that particular night, will receive any portion of the estate.</p><p></p><p>After delivering the message, the executrix will collect the signature and identity of the recipient, then dramatically take her leave via a misty step spell. She will not answer questions about the summons.</p><p></p><p></p><p><strong>The Usual Suspects</strong></p><p>The party probably won't be surprised to learn that Bhoomigat Mahal is an underground castle, built inside an enormous cavern hundreds of feet high and almost a half a mile wide. Once inside, the party is greeted by an eccentric group of family members, acquaintances, and associates...and all of them drow. The party will likely stand out in this crowd, and will be viewed with distrust (and worse) by all present. On the night the will is to be read, all of the guests will have arrived and the party meets the following characters:</p><ul> <li data-xf-list-type="ul">Saaya, the executrix they have already met;</li> <li data-xf-list-type="ul">Hilasa, a hot-tempered drow with a military background, racist, especially unhappy about non-drow being invited;</li> <li data-xf-list-type="ul">Laal and his wife Sharminda, wealthy fishmongers who own several shops in a nearby town; </li> <li data-xf-list-type="ul">Tuchchh, a cleric of knowledge and a local expert on brewing and distillation of brandy;</li> <li data-xf-list-type="ul">Machhalee, a young idealist with strong opinions about the unequal distribution of wealth and status. </li> </ul><p></p><p><strong>Murder Most Foul!</strong></p><p>After the meal, brandy will be served. But before the bottle is even opened, a darkness spell fills the room! Voices and shouting can be heard. By the time Tuchchh dispels the darkness, Saaya lies dead on the floor, at the feet of a Night Hag! Battle ensues, and once the Hag has been dispatched, it will be discovered that the bottle of brandy was an Iron Flask. But who would want to kill Saaya?</p><p></p><p></p><p><strong>The Game is Afoot!</strong></p><p>None of the guests will be allowed to leave the manor until the murderer is found and justice served. The party will need to interrogate all of the suspects, learn their alibis, and search Bhoomigat Mahal for clues. Their investigation turns up a (M)otive, a m(E)ans, and an (O)pportunity for everyone at the dinner to have committed the crime:</p><p></p><p><em>Hilasa</em></p><p>M--family honor; Saaya was having an affair with a human</p><p>E--had access to the brandy bottles, can cast <em>darkness</em></p><p>O--none</p><p></p><p><em>Laal</em></p><p>M--Saaya was blackmailing him with knowledge about an affair with a local fisherman</p><p>E--none, can't cast<em> darkness</em> </p><p>O--briefly left the table before brandy was served</p><p></p><p><em>Tuchchh</em></p><p>M--discovered he had been cut from the will, trying to destroy evidence of his removal from the will</p><p>E--his family made the brandy, can cast <em>darkness</em></p><p>O--he delivered the brandy bottle to the table</p><p></p><p><em>Sharminda</em></p><p>M--none</p><p>E--knows the <em>darkness</em> spell, placed the order for the brandy</p><p>O--sat net to Saaya, knew where she was sitting, was untouched by the Hag</p><p></p><p><em>Machhalee</em></p><p>M--none</p><p>E--an excellent pupil of summoning magic, knows the <em>darkness</em> spell</p><p>O--none</p><p></p><p>As they conduct their investigation (searching rooms, interviewing other guests, etc) the party will discover the information encapsulated above. They will eventually deduce that only Tuchchh had the motive, the means, and the opportunity to commit the crime.</p><p></p><p><strong>Resolution</strong></p><p>When the party has collected sufficient evidence against him (and convinced the others of his guilt), Tuchchh will either surrender and confess, or attempt to escape. The party will be rewarded as the will is read; the deceased aunt left a handsome sum of gold to their heir (and the <em>iron flask</em> if they grabbed it as "evidence" and learned the command word from Tuchchh).</p><p></p><p><strong>Hindi Translator</strong></p><p>Bhoomigat Mahal: "Underground Castle"</p><p>Hilasa: "herring"</p><p>Laal: "red"</p><p>Machhalee, "fish"</p><p>Sharaabee: "drunken"</p><p>Sharminda: "embarrassed"</p><p>Tuchchh: "frivolous"[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7827648, member: 50987"] [B][SIZE=6]A Hag Comes to Dinner[/SIZE][/B] [I][SIZE=3]Obfuscating Executrix[/SIZE][/I] [SIZE=3][I]Red Herring Drunken Assignation Subterranean Castle Frivolous Guru[/I][/SIZE] [I][SIZE=3]Zero Hour[/SIZE][/I] [SPOILER] [B]Synopsis[/B] A murder mystery with social challenges and little combat. [B]Introduction[/B] In town, a member of the party (preferably an elf or half-elf) will be approached by a drow in fine clothing, her head covered with a heavy black cowl to protect her eyes from the sun. The shadow elf presents the PC with a sealed letter bearing the Sharaabee crest; an ancient and reclusive House of the Shadow Elves. The letter smells strongly of brandy. The letter is a summons. Apparently a distant aunt has passed away, leaving a large portion of her estate to the character. That character and their friends (the party) are cordially invited to Bhoomigat Mahal, the estate of interest, for the reading of her will. Interestingly, the will is to be read at precisely midnight, on the first night of the month, just 2 weeks away. The summons is clear: only those who are present, at midnight, on that particular night, will receive any portion of the estate. After delivering the message, the executrix will collect the signature and identity of the recipient, then dramatically take her leave via a misty step spell. She will not answer questions about the summons. [B]The Usual Suspects[/B] The party probably won't be surprised to learn that Bhoomigat Mahal is an underground castle, built inside an enormous cavern hundreds of feet high and almost a half a mile wide. Once inside, the party is greeted by an eccentric group of family members, acquaintances, and associates...and all of them drow. The party will likely stand out in this crowd, and will be viewed with distrust (and worse) by all present. On the night the will is to be read, all of the guests will have arrived and the party meets the following characters: [LIST] [*]Saaya, the executrix they have already met; [*]Hilasa, a hot-tempered drow with a military background, racist, especially unhappy about non-drow being invited; [*]Laal and his wife Sharminda, wealthy fishmongers who own several shops in a nearby town; [*]Tuchchh, a cleric of knowledge and a local expert on brewing and distillation of brandy; [*]Machhalee, a young idealist with strong opinions about the unequal distribution of wealth and status. [/LIST] [B]Murder Most Foul![/B] After the meal, brandy will be served. But before the bottle is even opened, a darkness spell fills the room! Voices and shouting can be heard. By the time Tuchchh dispels the darkness, Saaya lies dead on the floor, at the feet of a Night Hag! Battle ensues, and once the Hag has been dispatched, it will be discovered that the bottle of brandy was an Iron Flask. But who would want to kill Saaya? [B]The Game is Afoot![/B] None of the guests will be allowed to leave the manor until the murderer is found and justice served. The party will need to interrogate all of the suspects, learn their alibis, and search Bhoomigat Mahal for clues. Their investigation turns up a (M)otive, a m(E)ans, and an (O)pportunity for everyone at the dinner to have committed the crime: [I]Hilasa[/I] M--family honor; Saaya was having an affair with a human E--had access to the brandy bottles, can cast [I]darkness[/I] O--none [I]Laal[/I] M--Saaya was blackmailing him with knowledge about an affair with a local fisherman E--none, can't cast[I] darkness[/I] O--briefly left the table before brandy was served [I]Tuchchh[/I] M--discovered he had been cut from the will, trying to destroy evidence of his removal from the will E--his family made the brandy, can cast [I]darkness[/I] O--he delivered the brandy bottle to the table [I]Sharminda[/I] M--none E--knows the [I]darkness[/I] spell, placed the order for the brandy O--sat net to Saaya, knew where she was sitting, was untouched by the Hag [I]Machhalee[/I] M--none E--an excellent pupil of summoning magic, knows the [I]darkness[/I] spell O--none As they conduct their investigation (searching rooms, interviewing other guests, etc) the party will discover the information encapsulated above. They will eventually deduce that only Tuchchh had the motive, the means, and the opportunity to commit the crime. [B]Resolution[/B] When the party has collected sufficient evidence against him (and convinced the others of his guilt), Tuchchh will either surrender and confess, or attempt to escape. The party will be rewarded as the will is read; the deceased aunt left a handsome sum of gold to their heir (and the [I]iron flask[/I] if they grabbed it as "evidence" and learned the command word from Tuchchh). [B]Hindi Translator[/B] Bhoomigat Mahal: "Underground Castle" Hilasa: "herring" Laal: "red" Machhalee, "fish" Sharaabee: "drunken" Sharminda: "embarrassed" Tuchchh: "frivolous"[/SPOILER] [/QUOTE]
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