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2020 Was The Best Year Ever For Dungeons & Dragons
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8282732" data-attributes="member: 6802378"><p>This remember me the Hollow World from Mystara setting where ancient civilitatins aren't allowed to change. </p><p></p><p>The changes are inevitable, because the new generations have got different sources of inspiration and influence, and among the same generations they players have got a great creative diversity. The TTRPGs aren't like franchises from comics, movies or videogames. Here the consumer has got the greatest creative freedom. If they don't like anything they can change it. </p><p></p><p>Not only they are parents buying the books to play with their litle chidren (and here the titles for mature audence as World of Darkness can do nothing) but portion of fandom who would like to create their own stories with their own characters find an alternative, something the videogames can't offer yet, as complete social interaction. The TTRPG were born to be the ultimate board game. </p><p></p><p>But I warn D&D's future will be more linked with the videogames and media productions. This means scrippters from Entertaiment-One could decide important elements of the metaplot, if you allow me an example a female character becoming mother because her actress in the action-live serie is pregnant in the real life.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8282732, member: 6802378"] This remember me the Hollow World from Mystara setting where ancient civilitatins aren't allowed to change. The changes are inevitable, because the new generations have got different sources of inspiration and influence, and among the same generations they players have got a great creative diversity. The TTRPGs aren't like franchises from comics, movies or videogames. Here the consumer has got the greatest creative freedom. If they don't like anything they can change it. Not only they are parents buying the books to play with their litle chidren (and here the titles for mature audence as World of Darkness can do nothing) but portion of fandom who would like to create their own stories with their own characters find an alternative, something the videogames can't offer yet, as complete social interaction. The TTRPG were born to be the ultimate board game. But I warn D&D's future will be more linked with the videogames and media productions. This means scrippters from Entertaiment-One could decide important elements of the metaplot, if you allow me an example a female character becoming mother because her actress in the action-live serie is pregnant in the real life. [/QUOTE]
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2020 Was The Best Year Ever For Dungeons & Dragons
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