Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2020 Was The Best Year Ever For Dungeons & Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 8282857" data-attributes="member: 15700"><p>Nah. Those are stereotypes. As an old time gamer who also designs old school games, all you really need are these (opinions vary of course, and I swear I already listed this. Perhaps in another thread...)</p><p></p><p>rulings over rules. That means you don’t have a ton of rules the players have to learn. You have guidelines and the framework, but on the fly rulings are made based on those guidelines so as not to slow down gameplay or inadvertently influence players to not try something if they don’t have a skill or the highest skill for it</p><p></p><p>zero to hero path. Low level characters are only slightly better than commoners, but through cautious play, can achieve great power</p><p></p><p>not all encounters are assumed to beatable. The world is living, meaning just because the party is level 3, the dragon in the mountains doesn’t suddenly become CR manageable.</p><p></p><p>yes, save or die is one of them, and about the only one on the list that is right. You shouldn’t keep getting multiple save attempts to resist a Medusa’s gaze. It makes the PCs more cautious and don’t just Zerg through the dungeon. However, true to old school fashion, if there are save or die creatures or traps, there is almost always also something to mitigate that. Scrolls of protection, or stone to flesh, etc can be found by the thorough party.</p><p></p><p>fast character creation along with niche protection. It’s a team game. One person is the QB, one the RB, etc. not everyone has to be the QB all the time, in all scenarios. Classes shine at different times.</p><p></p><p>sandbox and players have control. The DM is a referee, not someone who plays favorites. The players have complete control to go wherever they want. Yes, even if it’s a bad choice lol. The story is created a you go, rather than predetermined. That’s why you rarely see old school PCs with extensive backstories. The heroics are created as you play. And why you don’t see many old school players make builds in advance to high levels. It’s all determined based on what’s happening in the game at the time you level up.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8282857, member: 15700"] Nah. Those are stereotypes. As an old time gamer who also designs old school games, all you really need are these (opinions vary of course, and I swear I already listed this. Perhaps in another thread...) rulings over rules. That means you don’t have a ton of rules the players have to learn. You have guidelines and the framework, but on the fly rulings are made based on those guidelines so as not to slow down gameplay or inadvertently influence players to not try something if they don’t have a skill or the highest skill for it zero to hero path. Low level characters are only slightly better than commoners, but through cautious play, can achieve great power not all encounters are assumed to beatable. The world is living, meaning just because the party is level 3, the dragon in the mountains doesn’t suddenly become CR manageable. yes, save or die is one of them, and about the only one on the list that is right. You shouldn’t keep getting multiple save attempts to resist a Medusa’s gaze. It makes the PCs more cautious and don’t just Zerg through the dungeon. However, true to old school fashion, if there are save or die creatures or traps, there is almost always also something to mitigate that. Scrolls of protection, or stone to flesh, etc can be found by the thorough party. fast character creation along with niche protection. It’s a team game. One person is the QB, one the RB, etc. not everyone has to be the QB all the time, in all scenarios. Classes shine at different times. sandbox and players have control. The DM is a referee, not someone who plays favorites. The players have complete control to go wherever they want. Yes, even if it’s a bad choice lol. The story is created a you go, rather than predetermined. That’s why you rarely see old school PCs with extensive backstories. The heroics are created as you play. And why you don’t see many old school players make builds in advance to high levels. It’s all determined based on what’s happening in the game at the time you level up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2020 Was The Best Year Ever For Dungeons & Dragons
Top