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2024 Artificer
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<blockquote data-quote="WanderingMystic" data-source="post: 9487945" data-attributes="member: 69157"><p>So I have played in games with an Artillerist, and Alchemist and a Battle Smith, now I am playing an Artillerist in a different game. In my experience the infusions don't really matter as much around level 5-6. Having a magical weapon/focus and armor is nice but once everyone else starts to get their own magical items you seem to get ignored. Compared to your other half casters who get weapon mastery and a fighting style the power level of the Artificer leaves much to be desired. The Battle Master and Armorer's extra attack at level 5 allows them to be better at keep up with the Paladin and the Ranger however the 5th level abilities for the Alchemist and the Artillerist both fail in comparison. </p><p></p><p>What I had wanted from an Artificer based on 3rd ed was someone who has much more versatility and are more deserving of begin full casters than Bards ever were. You are playing a class where 2 of your subclasses are forced to focus on cantrip casting with no noticeable improvement like Eldritch blast has with the Warlock. Overall I think that the warlock chasse would work better than the half caster. Give them "infusions" that act more like a warlocks invocations, the pact magic works nicely as an "arcane battery" to power their devices that they craft.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9487945, member: 69157"] So I have played in games with an Artillerist, and Alchemist and a Battle Smith, now I am playing an Artillerist in a different game. In my experience the infusions don't really matter as much around level 5-6. Having a magical weapon/focus and armor is nice but once everyone else starts to get their own magical items you seem to get ignored. Compared to your other half casters who get weapon mastery and a fighting style the power level of the Artificer leaves much to be desired. The Battle Master and Armorer's extra attack at level 5 allows them to be better at keep up with the Paladin and the Ranger however the 5th level abilities for the Alchemist and the Artillerist both fail in comparison. What I had wanted from an Artificer based on 3rd ed was someone who has much more versatility and are more deserving of begin full casters than Bards ever were. You are playing a class where 2 of your subclasses are forced to focus on cantrip casting with no noticeable improvement like Eldritch blast has with the Warlock. Overall I think that the warlock chasse would work better than the half caster. Give them "infusions" that act more like a warlocks invocations, the pact magic works nicely as an "arcane battery" to power their devices that they craft. [/QUOTE]
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