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2024 Artificer
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<blockquote data-quote="Ashrym" data-source="post: 9488416" data-attributes="member: 6750235"><p>Yes.</p><p></p><p>But that's still comparing spell slots to spell slots and ignoring Infusions to no Infusions.</p><p></p><p></p><p></p><p>Why is anyone dying at all? I can't remember the last time I cast Raise Dead with a character and stopped wasting a slot learning it on Bards.</p><p></p><p>Periapt of Wound Closure is available at 10th level in the Infusions and automatically stabilized the bearer. That eliminates the need to cast Raise Dead.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>And full casters still have 0 Infusions not given to them by an Artificer.</p><p></p><p></p><p></p><p>Because they aren't meant to be damage dealers. Seems WAI.</p><p></p><p></p><p></p><p>Subjective opinion. They combine tool usage with magic item support with spells.</p><p></p><p>Every time I give examples the response seems to be a repetition of "but higher level spells" that ignores the tools and magic items in Infusions.</p><p></p><p></p><p></p><p>Guidance isn't a Bard spell and Bardic Inspiration is a limited resource.</p><p></p><p>I might be one of the last people anyone should tell how to play a Bard, lol. It's my favorite and most common choice. ;-)</p><p></p><p>You're combining abilities from two classes to try and prove the benefits over a single class. If we're going to do that then sure, a Bard granting Bardic Inspiration and an Artificer granting Guidance is better than just an Artificer granting Guidance. ;-)</p><p></p><p></p><p></p><p>I would not. The only thing that will do is bother Wizard fans about iconic class features and it's not thematic for a subclass fighting with a pet.</p><p></p><p>Any changes to the class should start within the Infusions and any changes to the subclass should start with the pet.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9488416, member: 6750235"] Yes. But that's still comparing spell slots to spell slots and ignoring Infusions to no Infusions. Why is anyone dying at all? I can't remember the last time I cast Raise Dead with a character and stopped wasting a slot learning it on Bards. Periapt of Wound Closure is available at 10th level in the Infusions and automatically stabilized the bearer. That eliminates the need to cast Raise Dead. Yes. And full casters still have 0 Infusions not given to them by an Artificer. Because they aren't meant to be damage dealers. Seems WAI. Subjective opinion. They combine tool usage with magic item support with spells. Every time I give examples the response seems to be a repetition of "but higher level spells" that ignores the tools and magic items in Infusions. Guidance isn't a Bard spell and Bardic Inspiration is a limited resource. I might be one of the last people anyone should tell how to play a Bard, lol. It's my favorite and most common choice. ;-) You're combining abilities from two classes to try and prove the benefits over a single class. If we're going to do that then sure, a Bard granting Bardic Inspiration and an Artificer granting Guidance is better than just an Artificer granting Guidance. ;-) I would not. The only thing that will do is bother Wizard fans about iconic class features and it's not thematic for a subclass fighting with a pet. Any changes to the class should start within the Infusions and any changes to the subclass should start with the pet. [/QUOTE]
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