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2024 Artificer
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<blockquote data-quote="Ashrym" data-source="post: 9488768" data-attributes="member: 6750235"><p>Using either during combat is often still bad. Action economy after combat is irrelevant so the better healing for the same slot is a better choice, but it was just an example coming from the healing discussion.</p><p></p><p>Paladins and Rangers also don't have Healing Word. Bards and Druids don't have Sanctuary to prevent damage. None of them has Feather Fall to prevent damage except Bards, who don't have the option to swap it in or out daily with the likelihood of falling.</p><p></p><p>Feather Fall preventing a 30' fall from damaging 5 PC's is far more efficient than spending the slot on Healing Word to heal one of them.</p><p></p><p>Sanctuary preventing multiple attacks when someone needs help in combat is more efficient than Healing Word for the slot.</p><p></p><p>There was a reason healing spells got increased.</p><p></p><p>Aside from that, Healing Word as a bonus action that costs a slot also limits what action the caster can take. Artificers have other uses for their bonus actions.</p><p></p><p>But going with Healing Word is still possible. Alchemists get it as a bonus prepared spell on their list. They can also cast Cure Wounds from a Spell Storing Item in the same turn as Healing Word because that doesn't use a spell slot if they want </p><p></p><p>Given that Potions of Healing are used with a bonus action I would also allow PC's to use Experimental Elixirs as a bonus action.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9488768, member: 6750235"] Using either during combat is often still bad. Action economy after combat is irrelevant so the better healing for the same slot is a better choice, but it was just an example coming from the healing discussion. Paladins and Rangers also don't have Healing Word. Bards and Druids don't have Sanctuary to prevent damage. None of them has Feather Fall to prevent damage except Bards, who don't have the option to swap it in or out daily with the likelihood of falling. Feather Fall preventing a 30' fall from damaging 5 PC's is far more efficient than spending the slot on Healing Word to heal one of them. Sanctuary preventing multiple attacks when someone needs help in combat is more efficient than Healing Word for the slot. There was a reason healing spells got increased. Aside from that, Healing Word as a bonus action that costs a slot also limits what action the caster can take. Artificers have other uses for their bonus actions. But going with Healing Word is still possible. Alchemists get it as a bonus prepared spell on their list. They can also cast Cure Wounds from a Spell Storing Item in the same turn as Healing Word because that doesn't use a spell slot if they want Given that Potions of Healing are used with a bonus action I would also allow PC's to use Experimental Elixirs as a bonus action. [/QUOTE]
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