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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="SteveC" data-source="post: 9592374" data-attributes="member: 9053"><p>It's funny that you mention this. It has been a long time since those days, and I guess I do remember rules updates. The thing is, I was regularly playing Living Forgotten Realms in those days, and they used the latest rules all the time. I do remember some rules updates about Stealth, but it didn't affect play at the table very much. I was playing a Rogue so I was always interacting with them. </p><p></p><p>As you say, the rules patches reminded people of a video game and I know for powers and spells that made a lot of sense. Frankly, I think that's one of the reasons people stopped buying books. I was using the offline character builder and that was regularly updated with rule updates so I didn't really see the need to keep buying the books.</p><p></p><p>5E has gone the other way. I think the 5.5 rules are the first major rules revision that I can recall for it. I'm sure there were others (and feel free to correct me) but I didn't really care about them outside of running a game for a couple of years.</p><p></p><p>I think there is the notion that with the rules back to being presented electronically, there will be more ability to update rules over time. And I combine that with the move away from physical books and I get some 4E similarities. So perhaps the game doesn't play like 4E but some of the intentions for seeing the new edition expand and grow do have some similarities with it.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9592374, member: 9053"] It's funny that you mention this. It has been a long time since those days, and I guess I do remember rules updates. The thing is, I was regularly playing Living Forgotten Realms in those days, and they used the latest rules all the time. I do remember some rules updates about Stealth, but it didn't affect play at the table very much. I was playing a Rogue so I was always interacting with them. As you say, the rules patches reminded people of a video game and I know for powers and spells that made a lot of sense. Frankly, I think that's one of the reasons people stopped buying books. I was using the offline character builder and that was regularly updated with rule updates so I didn't really see the need to keep buying the books. 5E has gone the other way. I think the 5.5 rules are the first major rules revision that I can recall for it. I'm sure there were others (and feel free to correct me) but I didn't really care about them outside of running a game for a couple of years. I think there is the notion that with the rules back to being presented electronically, there will be more ability to update rules over time. And I combine that with the move away from physical books and I get some 4E similarities. So perhaps the game doesn't play like 4E but some of the intentions for seeing the new edition expand and grow do have some similarities with it. [/QUOTE]
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