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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="EzekielRaiden" data-source="post: 9594987" data-attributes="member: 6790260"><p>Yes. It is. You explicitly responded to what was said with saying: well, it was popular, so it must be right. That is precisely the fallacious argument that gets presented over and over and over in these discussions. 5e sold well, therefore it isn't possible anything it did was irrelevant or even negative to those sales.</p><p></p><p></p><p>Actually...yes? I kind of am!</p><p></p><p>Because the only people I know who think this was the best thing ever are the people who absolutely hate magic items except as <strong><em>extremely</em></strong> rare, once-per-character kinds of things. Most of them (IMO very mistakenly) think that making magic items super ultra hyper mega rare, blink-and-you'll-miss-it fare is how you "make magic feel magical again", when that has jack-all to do with it. (The actual ways to make magic "feel magical" again, whether class-based or item-derived or whatever else, are much too complex for an aside in this thread. If that specific topic matters enough to you I'll make a separate thread about it.)</p><p></p><p>Most people I personally know who play 5e either <em>emphatically break from it</em> and see magic items as extremely important, even essential, for the kind of gameplay they expect from D&D, or follow it begrudgingly because they don't want to break the math even though they really would prefer to have (or, in three cases, DMs who wish to feature) cool, exciting magic items and chafe under the anti-magic-item culture of play that 5e has advocated.</p><p></p><p>So...yeah, I really <em>do</em> believe that this was a bad choice on the designers' parts, and that the current player base, <em>especially</em> those who cut their teeth on fantasy video games (which is...the vast majority of the new blood 5e brought in, who massively outnumber anyone who was a pre-5e D&D player, regardless of preferred edition), would very much prefer that magic items be integrated rather than practically excluded by so many DMs.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9594987, member: 6790260"] Yes. It is. You explicitly responded to what was said with saying: well, it was popular, so it must be right. That is precisely the fallacious argument that gets presented over and over and over in these discussions. 5e sold well, therefore it isn't possible anything it did was irrelevant or even negative to those sales. Actually...yes? I kind of am! Because the only people I know who think this was the best thing ever are the people who absolutely hate magic items except as [B][I]extremely[/I][/B] rare, once-per-character kinds of things. Most of them (IMO very mistakenly) think that making magic items super ultra hyper mega rare, blink-and-you'll-miss-it fare is how you "make magic feel magical again", when that has jack-all to do with it. (The actual ways to make magic "feel magical" again, whether class-based or item-derived or whatever else, are much too complex for an aside in this thread. If that specific topic matters enough to you I'll make a separate thread about it.) Most people I personally know who play 5e either [I]emphatically break from it[/I] and see magic items as extremely important, even essential, for the kind of gameplay they expect from D&D, or follow it begrudgingly because they don't want to break the math even though they really would prefer to have (or, in three cases, DMs who wish to feature) cool, exciting magic items and chafe under the anti-magic-item culture of play that 5e has advocated. So...yeah, I really [I]do[/I] believe that this was a bad choice on the designers' parts, and that the current player base, [I]especially[/I] those who cut their teeth on fantasy video games (which is...the vast majority of the new blood 5e brought in, who massively outnumber anyone who was a pre-5e D&D player, regardless of preferred edition), would very much prefer that magic items be integrated rather than practically excluded by so many DMs. [/QUOTE]
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