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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="Joshua Randall" data-source="post: 9595090" data-attributes="member: 7737"><p>I see. So I can tell the first player, Magic McMagic, that he can't have fun. Cool.</p><p></p><p></p><p></p><p>"Most" other systems? Care to [citation needed] that claim?</p><p></p><p></p><p></p><p>How, though? What system accomplishes my goal to have both Magic McMagic and Normal Guy played at my table, both having fun, at the same time?</p><p></p><p></p><p></p><p>I see. So Magic McMagic can shoot darts of force from his fingers that can curve around corners and kill someone, or he can use a fan of flames that can kill multiple people and set things on fire, or he can wink and charm you, or he can say "talk to the hand" and make someone grovel in place, or he can touch you and cause wounds to open dealing enough damage to kill THREE people, or make a blast of thunder that sends people flying.</p><p></p><p>Meanwhile Normal Guy can... do what, exactly? I'm unclear what my Normal Guy is allowed to do that isn't considered magic.</p><p></p><p></p><p></p><p>I see! So at high levels, Normal Guy transcends normality and becomes magical?</p><p></p><p></p><p></p><p>So what happens when my campaign reaches level 4? What class does Normal Guy multiclass into, that isn't magical? Because remember, he is UTTERLY OPPOSED to magic.</p><p></p><p></p><p></p><p>Cool, so all my magic-lovin' peeps get to have as much fun as they want.</p><p></p><p>What about Normal Guy? Your answer is:</p><p></p><p></p><p></p><p>Ah, the mask is off. It's the player's fault for not having fun by being stupid enough to want to eschew magic. Got it!</p><p></p><p></p><p></p><p>That does seem to be the genuine proposal here. I'm glad we exposed it.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9595090, member: 7737"] I see. So I can tell the first player, Magic McMagic, that he can't have fun. Cool. "Most" other systems? Care to [citation needed] that claim? How, though? What system accomplishes my goal to have both Magic McMagic and Normal Guy played at my table, both having fun, at the same time? I see. So Magic McMagic can shoot darts of force from his fingers that can curve around corners and kill someone, or he can use a fan of flames that can kill multiple people and set things on fire, or he can wink and charm you, or he can say "talk to the hand" and make someone grovel in place, or he can touch you and cause wounds to open dealing enough damage to kill THREE people, or make a blast of thunder that sends people flying. Meanwhile Normal Guy can... do what, exactly? I'm unclear what my Normal Guy is allowed to do that isn't considered magic. I see! So at high levels, Normal Guy transcends normality and becomes magical? So what happens when my campaign reaches level 4? What class does Normal Guy multiclass into, that isn't magical? Because remember, he is UTTERLY OPPOSED to magic. Cool, so all my magic-lovin' peeps get to have as much fun as they want. What about Normal Guy? Your answer is: Ah, the mask is off. It's the player's fault for not having fun by being stupid enough to want to eschew magic. Got it! That does seem to be the genuine proposal here. I'm glad we exposed it. [/QUOTE]
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