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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="I'm A Banana" data-source="post: 9596300" data-attributes="member: 2067"><p>Angel Summoner / BMX Bandit. The power to swing a sword REAL GOOD will never really be equal to the power of being able to literally make your wish come true once a day. Training doesn't let you transcend dimensions.</p><p></p><p>I always wonder what would've happened if magic items followed the same arc for fighters that spells followed for mages. As D&D went on, the ability to pick specific spells and the guarantee to learn them and to cast them became more and more reliable - a part of the mage's skill set. Magic items began primarily as a Fighter thing (via their equipment proficiencies). I imagine a D&D version where belts of giant strength and flametongues and invisibility rings and the like aren't distributed to everyone, but are a guaranteed, reliable part of a fighter's skill set, where fighter players get to pick and choose magical equipment that is an assumed part of a fighter's power. </p><p></p><p>It'd be a pretty dramatic change to 5e's assumptions, but it's something that keeps popping into my head when these conversations come up. If the BMX Bandit has a bike that can teleport and fly and shoot lasers and ride independently and whose tire air can raise the dead or whatever, the gap definitely shrinks. </p><p></p><p>If owning a sword that could slice between the planes and a shield that raised the dead and an amulet that granted wishes was part of your class options as a martial character, you get a little closer to the mage in terms of capability. Spells on one side, magic equipment on the other.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9596300, member: 2067"] Angel Summoner / BMX Bandit. The power to swing a sword REAL GOOD will never really be equal to the power of being able to literally make your wish come true once a day. Training doesn't let you transcend dimensions. I always wonder what would've happened if magic items followed the same arc for fighters that spells followed for mages. As D&D went on, the ability to pick specific spells and the guarantee to learn them and to cast them became more and more reliable - a part of the mage's skill set. Magic items began primarily as a Fighter thing (via their equipment proficiencies). I imagine a D&D version where belts of giant strength and flametongues and invisibility rings and the like aren't distributed to everyone, but are a guaranteed, reliable part of a fighter's skill set, where fighter players get to pick and choose magical equipment that is an assumed part of a fighter's power. It'd be a pretty dramatic change to 5e's assumptions, but it's something that keeps popping into my head when these conversations come up. If the BMX Bandit has a bike that can teleport and fly and shoot lasers and ride independently and whose tire air can raise the dead or whatever, the gap definitely shrinks. If owning a sword that could slice between the planes and a shield that raised the dead and an amulet that granted wishes was part of your class options as a martial character, you get a little closer to the mage in terms of capability. Spells on one side, magic equipment on the other. [/QUOTE]
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