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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="Remathilis" data-source="post: 9596564" data-attributes="member: 7635"><p>The issue here is that if magic is natural and not supernatural, then you end in a world where the supernatural is integrated into life (ghosts can own shops, gargoyles deliver the mail) and everything is magic (bakers can prepare heroes feasts, farmers can shield plants from harm, masons carve stone that is indestructible.) Essentially Eberron on steroids. In such a world, supernatural or mythic feats wouldn't be limited to just PCs, but to any sufficiently talented NPC as well. nothing is supernatural because everything is.</p><p></p><p>My ideal would be that most of the world's population is mundane, but every PC has something special built into their class that makes them special. A cut above the unwashed masses. An innate spark of supernatural power that lets them channel primal magic into rage, prepare arcane magic, or smite enemies with divine fire. The normal folk can be guards and bakers and brigands. Yes, that puts the PCs into main character syndrome. No, I don't care. PCs are already special by virtue of being played by a player and having the game focus on them.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9596564, member: 7635"] The issue here is that if magic is natural and not supernatural, then you end in a world where the supernatural is integrated into life (ghosts can own shops, gargoyles deliver the mail) and everything is magic (bakers can prepare heroes feasts, farmers can shield plants from harm, masons carve stone that is indestructible.) Essentially Eberron on steroids. In such a world, supernatural or mythic feats wouldn't be limited to just PCs, but to any sufficiently talented NPC as well. nothing is supernatural because everything is. My ideal would be that most of the world's population is mundane, but every PC has something special built into their class that makes them special. A cut above the unwashed masses. An innate spark of supernatural power that lets them channel primal magic into rage, prepare arcane magic, or smite enemies with divine fire. The normal folk can be guards and bakers and brigands. Yes, that puts the PCs into main character syndrome. No, I don't care. PCs are already special by virtue of being played by a player and having the game focus on them. [/QUOTE]
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