Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 D&D is 2014 D&D with 4E sprinkled on top
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9596749" data-attributes="member: 6790260"><p>How many people in that thorp have the potential to become sorcerers?</p><p></p><p>Any character can take a level in sorcerer at any time. Does that mean every person is descended from every possible sorcerous bloodline? If so, why does anyone ever bother doing any other form of magic? If not, how come any character can take three levels of the class and then pick any bloodline?</p><p></p><p>The fundamental answer to these questions is the same as the fundamental answer to your initial question: It cannot be answered in the generic because there <em>is</em> no answer in the generic. We have no way of knowing how many of the people in that thorp might cross that line--or indeed <em>any</em> line--purely through training. Perhaps in some settings or some villages, the answer is all of them. Perhaps in other settings or other villages, the answer is none of them. Perhaps there's some insight or revelation or achievement that does it. Perhaps having to endure unexpectedly brutal trials and tribulations is the only way to find out--which means the <em>entirely artificial</em> "training" you speak of here cannot ever produce such a thing, only the actual rigors of adventure can. Plenty of things work like this in real life, things where no amount of structured, artificial, isolated processes can replicate the real deal. As an example, there are nickel-iron crystal structures you can find which prove that the metal must have come from a meteorite, because those crystals cannot form on Earth (they require the extreme cold, microgravity, and nil-atmosphere conditions in space)--even though said structure is totally mundane, it is impossible to artificially create on Earth, no matter how hard you try. (For reference, they're called "Widmanstätten patterns", and as noted, they require conditions which <em>cannot</em> occur anywhere on Earth. Even the extremely rare rocks that <em>partially</em> resemble these meteoritic crystals will always be clearly distinguishable from the real McCoy.)</p><p></p><p>Or, for the pithy referential answer, "There is as yet insufficient data for a meaningful answer." The question cannot be answered in the way you have structured it, because it does not have answers of the kind you're asking for. It has other kinds of answers, but not that kind.</p><p></p><p>Why does lightning strike one tree, and not another? Why does one dead dinosaur fossilize beautifully, and another rots away, never to be seen again? How many roads must a man walk down before you can call him a man?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9596749, member: 6790260"] How many people in that thorp have the potential to become sorcerers? Any character can take a level in sorcerer at any time. Does that mean every person is descended from every possible sorcerous bloodline? If so, why does anyone ever bother doing any other form of magic? If not, how come any character can take three levels of the class and then pick any bloodline? The fundamental answer to these questions is the same as the fundamental answer to your initial question: It cannot be answered in the generic because there [I]is[/I] no answer in the generic. We have no way of knowing how many of the people in that thorp might cross that line--or indeed [I]any[/I] line--purely through training. Perhaps in some settings or some villages, the answer is all of them. Perhaps in other settings or other villages, the answer is none of them. Perhaps there's some insight or revelation or achievement that does it. Perhaps having to endure unexpectedly brutal trials and tribulations is the only way to find out--which means the [I]entirely artificial[/I] "training" you speak of here cannot ever produce such a thing, only the actual rigors of adventure can. Plenty of things work like this in real life, things where no amount of structured, artificial, isolated processes can replicate the real deal. As an example, there are nickel-iron crystal structures you can find which prove that the metal must have come from a meteorite, because those crystals cannot form on Earth (they require the extreme cold, microgravity, and nil-atmosphere conditions in space)--even though said structure is totally mundane, it is impossible to artificially create on Earth, no matter how hard you try. (For reference, they're called "Widmanstätten patterns", and as noted, they require conditions which [I]cannot[/I] occur anywhere on Earth. Even the extremely rare rocks that [I]partially[/I] resemble these meteoritic crystals will always be clearly distinguishable from the real McCoy.) Or, for the pithy referential answer, "There is as yet insufficient data for a meaningful answer." The question cannot be answered in the way you have structured it, because it does not have answers of the kind you're asking for. It has other kinds of answers, but not that kind. Why does lightning strike one tree, and not another? Why does one dead dinosaur fossilize beautifully, and another rots away, never to be seen again? How many roads must a man walk down before you can call him a man? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 D&D is 2014 D&D with 4E sprinkled on top
Top