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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="EzekielRaiden" data-source="post: 9596797" data-attributes="member: 6790260"><p>Uh...no. I'm not even slightly happy with 5.0 when it comes to the treatment of martial characters, and 5.5e is...well, to use an analogy, from my perspective, 5.0 is 0.1% of what I want, and 5.5e is maybe 0.5% of what I want. In ratio terms, that's five times as much!!!! And yet in terms of how much <em>still isn't there,</em> we've gone from 99.9% incorrect to 99.5% incorrect, a relative difference of 0.4%. (Technically, .999/.995 = 1.00402010050251..., but I think calling that a 0.4% improvement is reasonable.)</p><p></p><p>I hold that your claim is wrong--but the Fighter and Rogue weren't actually designed to DO anything with it. They were forced to cling almost exclusively to "guy at the gym" limits, hardly even resembling the things Olympic athletes can do, let alone truly, sincerely fantastical knights and knaves.</p><p></p><p></p><p>I assume this is the system you mentioned earlier? I'm afraid I do not have the disposable income to buy it (though I did go look it up, at least!), otherwise I would have actually read it properly. I will note the document here uses the phrase "who carve their legends with steel and grit." That, to me, says that it is possible for someone using <em>purely steel and grit</em>--"mundane" techniques, training, equipment, etc.--to eventually transcend the limits of dull mundanity and achieve the status of <em>legends</em>. Hence why I keep pushing on this point. The legendary hero, who became a living legend with steel and grit, <strong>not</strong> "magic"--because legends are beyond the limits of mere mundanity, despite this one having gotten there through superlative mastery of steel and grit.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9596797, member: 6790260"] Uh...no. I'm not even slightly happy with 5.0 when it comes to the treatment of martial characters, and 5.5e is...well, to use an analogy, from my perspective, 5.0 is 0.1% of what I want, and 5.5e is maybe 0.5% of what I want. In ratio terms, that's five times as much!!!! And yet in terms of how much [I]still isn't there,[/I] we've gone from 99.9% incorrect to 99.5% incorrect, a relative difference of 0.4%. (Technically, .999/.995 = 1.00402010050251..., but I think calling that a 0.4% improvement is reasonable.) I hold that your claim is wrong--but the Fighter and Rogue weren't actually designed to DO anything with it. They were forced to cling almost exclusively to "guy at the gym" limits, hardly even resembling the things Olympic athletes can do, let alone truly, sincerely fantastical knights and knaves. I assume this is the system you mentioned earlier? I'm afraid I do not have the disposable income to buy it (though I did go look it up, at least!), otherwise I would have actually read it properly. I will note the document here uses the phrase "who carve their legends with steel and grit." That, to me, says that it is possible for someone using [I]purely steel and grit[/I]--"mundane" techniques, training, equipment, etc.--to eventually transcend the limits of dull mundanity and achieve the status of [I]legends[/I]. Hence why I keep pushing on this point. The legendary hero, who became a living legend with steel and grit, [B]not[/B] "magic"--because legends are beyond the limits of mere mundanity, despite this one having gotten there through superlative mastery of steel and grit. [/QUOTE]
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