Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 D&D is 2014 D&D with 4E sprinkled on top
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9597667" data-attributes="member: 6790260"><p>I had had some ideas for a truly simple caster as well. My main concept was to, more or less, have it built around an upgraded-to-full-spell <em>prestidigitation</em> of yesteryear. That is, a core magic "trick" you can do a certain number of times that can be applied in particular directions. Relatively constrained compared to the bag of tricks a Wizard can have, but still quite diverse compared to a Champion Fighter. (I don't expect a "truly simple caster" to be as simple as the simplest possible martial character, to be clear, but it's gotta be much closer than any current caster.)</p><p></p><p>The Warlock comparison I think is important but not quite perfect. Warlock's shtick in 5e is the "build your own class", to a degree even more pronounced than Bard. So, more or less, I'd probably interpret the "simple caster" (I called it "Mage") as having Bard-like subclasses--where each subclass sets you up for some pretty specific focus--but with expression more like what a Warlock is like when it's gotten all the invocations for a particular path. So the "Valor Bard"/"Blade Warlock" equivalent would still have that core magical action thing, but would also get a few specific ways to kick butt with weapons too (EA at 6 is traditional, for example). The "Lore Bard"/"Tome Warlock" equivalent would instead get some supportive and ritual-leaning stuff; perhaps Mages don't do <em>rituals</em>, but the Ritualist subclass gets access to a package of ritual-like effects at ritual-like cast times and durations. Etc.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9597667, member: 6790260"] I had had some ideas for a truly simple caster as well. My main concept was to, more or less, have it built around an upgraded-to-full-spell [I]prestidigitation[/I] of yesteryear. That is, a core magic "trick" you can do a certain number of times that can be applied in particular directions. Relatively constrained compared to the bag of tricks a Wizard can have, but still quite diverse compared to a Champion Fighter. (I don't expect a "truly simple caster" to be as simple as the simplest possible martial character, to be clear, but it's gotta be much closer than any current caster.) The Warlock comparison I think is important but not quite perfect. Warlock's shtick in 5e is the "build your own class", to a degree even more pronounced than Bard. So, more or less, I'd probably interpret the "simple caster" (I called it "Mage") as having Bard-like subclasses--where each subclass sets you up for some pretty specific focus--but with expression more like what a Warlock is like when it's gotten all the invocations for a particular path. So the "Valor Bard"/"Blade Warlock" equivalent would still have that core magical action thing, but would also get a few specific ways to kick butt with weapons too (EA at 6 is traditional, for example). The "Lore Bard"/"Tome Warlock" equivalent would instead get some supportive and ritual-leaning stuff; perhaps Mages don't do [I]rituals[/I], but the Ritualist subclass gets access to a package of ritual-like effects at ritual-like cast times and durations. Etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 D&D is 2014 D&D with 4E sprinkled on top
Top