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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="dave2008" data-source="post: 9598410" data-attributes="member: 83242"><p>Yay, to my eye that is copying, not compatibility. I definitely have a broader definition than you do!</p><p></p><p>It has been a long time since I have looked at what they did.</p><p></p><p>No that seems like a bridge to far, based on your description, but I would have to look at it again more closely. Ideally compatibility is more like any 3PP 5e product (LevelUp, TotV, etc.) and 5e24 are to 5e14.</p><p></p><p>I don't think this is a good analogy. An "adaptor" can be an incredibly simple approach to still can achieve "compatability" in my view, but it could be something that breaks compatibility too. Take an EV charging station. Most have an adaptor for Teslas and a CCS1 for most other electric cars. You just pull your car up and plug in, easy and compatible. However, there are some electric cars that use neither a Tesla charger nor the standard CCS1. They either can't plug in to those stations (not compatible) or need to add another adaptor (more complex compatibility). </p><p></p><p>Yes, it depends on what you want, need, and expect. For me, the baseline assumption is that their is some level of adapting done at the table. I never play D&D without house rules / homebrew beyond a session or two. That was the case with 1e, 4e, and 5e. I assume there has to be some adaptation / translation from the published to what I play at the table. So that adaptability is a baseline for me. Simple "plug-and-play," as you seem to be describing it, is never an option for me. That would not be D&D from my viewpoint.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9598410, member: 83242"] Yay, to my eye that is copying, not compatibility. I definitely have a broader definition than you do! It has been a long time since I have looked at what they did. No that seems like a bridge to far, based on your description, but I would have to look at it again more closely. Ideally compatibility is more like any 3PP 5e product (LevelUp, TotV, etc.) and 5e24 are to 5e14. I don't think this is a good analogy. An "adaptor" can be an incredibly simple approach to still can achieve "compatability" in my view, but it could be something that breaks compatibility too. Take an EV charging station. Most have an adaptor for Teslas and a CCS1 for most other electric cars. You just pull your car up and plug in, easy and compatible. However, there are some electric cars that use neither a Tesla charger nor the standard CCS1. They either can't plug in to those stations (not compatible) or need to add another adaptor (more complex compatibility). Yes, it depends on what you want, need, and expect. For me, the baseline assumption is that their is some level of adapting done at the table. I never play D&D without house rules / homebrew beyond a session or two. That was the case with 1e, 4e, and 5e. I assume there has to be some adaptation / translation from the published to what I play at the table. So that adaptability is a baseline for me. Simple "plug-and-play," as you seem to be describing it, is never an option for me. That would not be D&D from my viewpoint. [/QUOTE]
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