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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="EzekielRaiden" data-source="post: 9599420" data-attributes="member: 6790260"><p>It's a mix of both things.</p><p></p><p>At the lower-power end, <em>especially</em> if casters have even the slightest bit of influence over how often the party long-rests (which, IME, they have FAR more than "the slightest bit"!), spellcasters can spend just a few spells to generally keep pace with martials, or at least stay quite close (e..g within 80% of the Fighter's damage output) while still having rituals, cantrips, and (over time) more and more slots to play with for anything else they want to do. Meaning, the caster is functionally trading a 20% damage loss, for an ABSOLUTELY <strong><em>GINORMOUS</em></strong> gain in every other aspect of play. As a result, it would be highly beneficial to give Fighters <em>et al.</em> some tools that allow them to really, truly "rule the roost" when it comes to combat, just straight-up leaving spellcasters in the dust for damage output in many typical scenarios. If the spellcasters work really really hard and happen to luck out on great positioning (e.g. 6+ enemies and no allies within <em>fireball</em> range), that's fine, I'm wanting typical-average performance comparisons here, e.g. you use your AoE spells on 2-3 targets at minimum and at least one of those targets (on average) fails its save.</p><p></p><p>At the higher end, spellcasters ZOOM off to the moon--almost literally--while leaving the Fighter <em>et al</em>. colleagues behind in...basically every single area of the game that isn't "make a thing die." And even then, spellcasters have tools that can instantly disintegrate enemies, that can do a hundred damage or more in a single round, various other things. At that high end, yes, it would be a major improvement to provide the Fighter with an expansion to its <em>utility</em> in addition to its potential for bloody violence. I emphatically would not and do not expect a 1:1 answer for every possible utility spell, that would be stupid. But if Wizards are getting bloody <em>wish</em> at 17th level, yeah, I kinda think Fighters getting...uh...+1d10 to a skill roll a few times per short rest...<em>at the cost of their self-healing</em>...has maybe kinda-sorta possibly fallen just a <em>smidge</em> behind being able to literally will reality into a different shape.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9599420, member: 6790260"] It's a mix of both things. At the lower-power end, [I]especially[/I] if casters have even the slightest bit of influence over how often the party long-rests (which, IME, they have FAR more than "the slightest bit"!), spellcasters can spend just a few spells to generally keep pace with martials, or at least stay quite close (e..g within 80% of the Fighter's damage output) while still having rituals, cantrips, and (over time) more and more slots to play with for anything else they want to do. Meaning, the caster is functionally trading a 20% damage loss, for an ABSOLUTELY [B][I]GINORMOUS[/I][/B] gain in every other aspect of play. As a result, it would be highly beneficial to give Fighters [I]et al.[/I] some tools that allow them to really, truly "rule the roost" when it comes to combat, just straight-up leaving spellcasters in the dust for damage output in many typical scenarios. If the spellcasters work really really hard and happen to luck out on great positioning (e.g. 6+ enemies and no allies within [I]fireball[/I] range), that's fine, I'm wanting typical-average performance comparisons here, e.g. you use your AoE spells on 2-3 targets at minimum and at least one of those targets (on average) fails its save. At the higher end, spellcasters ZOOM off to the moon--almost literally--while leaving the Fighter [I]et al[/I]. colleagues behind in...basically every single area of the game that isn't "make a thing die." And even then, spellcasters have tools that can instantly disintegrate enemies, that can do a hundred damage or more in a single round, various other things. At that high end, yes, it would be a major improvement to provide the Fighter with an expansion to its [I]utility[/I] in[I] [/I]addition to its potential for bloody violence. I emphatically would not and do not expect a 1:1 answer for every possible utility spell, that would be stupid. But if Wizards are getting bloody [I]wish[/I] at 17th level, yeah, I kinda think Fighters getting...uh...+1d10 to a skill roll a few times per short rest...[I]at the cost of their self-healing[/I]...has maybe kinda-sorta possibly fallen just a [I]smidge[/I] behind being able to literally will reality into a different shape. [/QUOTE]
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