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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="Emerikol" data-source="post: 9599672" data-attributes="member: 6698278"><p>The problem as I see it is that "parity" as you call it creates a game that just feels nonsensical to many of us. We are fine with cinematic action for martials but we are not for Paul Bunyan nonsense. We can believe that magic is capable of things we can't imagine otherwise only because it is magical. So what is the fix? Well if as you do you feel martials are woefully inadequate, you can give them magic items to augment them. </p><p></p><p>A lot of people, and not just the magic using ones, enjoy traditional D&D which works exactly the way you say you don't like and so many others also say. Just not a majority by any means. We fell in love with THAT game. It's why OSR is so popular these days. But even for those wanting a more modern system, the way magic and martial ability works is still desired by many. They've rejected so many tropes from the original game so it's not an aversion by WOTC to doing so. It's an aversion to players rejecting the game leading to a repeat of 4e. </p><p></p><p>And the problem ultimately seems to be the battle over the name "D&D". But why should those wanting to deviate from it's roots get the name? That doesn't seem right. D&D has meant something for decades. Why change to some completely different system and still call it D&D? </p><p></p><p>I wish they could take WOTC 4e and make it it's own game and give it it's own name. They probably hesitate because they don't want to split the player base. They haven't learned the secret the breakfast cereal companies have learned. Provide something for everyone and drive the small guys out. </p><p></p><p>Personally I'd love a return to this style of gaming....</p><p>1. Deadly consequences: Save or Die, Rust monsters, Level draining, etc...</p><p>2. Simple traditional healing (though even I could tweak this in a very minor way)</p><p>3. No dissociative metagame plot coupon mechanics.</p><p>4. Maybe have Greyhawk be the setting.</p><p>5. A reasonable number of modules created along the lines of 1e modules. </p><p></p><p>I'm sure there are more things I could add but you get the idea.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9599672, member: 6698278"] The problem as I see it is that "parity" as you call it creates a game that just feels nonsensical to many of us. We are fine with cinematic action for martials but we are not for Paul Bunyan nonsense. We can believe that magic is capable of things we can't imagine otherwise only because it is magical. So what is the fix? Well if as you do you feel martials are woefully inadequate, you can give them magic items to augment them. A lot of people, and not just the magic using ones, enjoy traditional D&D which works exactly the way you say you don't like and so many others also say. Just not a majority by any means. We fell in love with THAT game. It's why OSR is so popular these days. But even for those wanting a more modern system, the way magic and martial ability works is still desired by many. They've rejected so many tropes from the original game so it's not an aversion by WOTC to doing so. It's an aversion to players rejecting the game leading to a repeat of 4e. And the problem ultimately seems to be the battle over the name "D&D". But why should those wanting to deviate from it's roots get the name? That doesn't seem right. D&D has meant something for decades. Why change to some completely different system and still call it D&D? I wish they could take WOTC 4e and make it it's own game and give it it's own name. They probably hesitate because they don't want to split the player base. They haven't learned the secret the breakfast cereal companies have learned. Provide something for everyone and drive the small guys out. Personally I'd love a return to this style of gaming.... 1. Deadly consequences: Save or Die, Rust monsters, Level draining, etc... 2. Simple traditional healing (though even I could tweak this in a very minor way) 3. No dissociative metagame plot coupon mechanics. 4. Maybe have Greyhawk be the setting. 5. A reasonable number of modules created along the lines of 1e modules. I'm sure there are more things I could add but you get the idea. [/QUOTE]
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