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2024 D&D is 2014 D&D with 4E sprinkled on top
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<blockquote data-quote="Muh" data-source="post: 9599801" data-attributes="member: 7042567"><p>I think D&D has gotten players used to a weird kind of thinking about how to interact with the world. You're either interacting through skills or through spells (or class abilities).</p><p></p><p>Skills are the least influential, they're 100% "mundane" and they're weak.</p><p></p><p>Then you have spells which are the most influential, and which are extremely potent, and many of them have no chance of failure.</p><p></p><p>So if you think of someone who is extremely good at something, you filter that through the lens of the skill system, and the immediate conclusion is: Well it's someone with a very high bonus in X... But a very high bonus is X is pretty much useless, because skills aren't competently designed. <em>Whoever designed the 5E skill system failed their game design check.</em></p><p></p><p>We need to stop thinking in terms of numerical bonuses to the skills, because the numerical bonuses do not actually manifest as competence.</p><p></p><p>Examples of completely mundane and non-magical things:</p><ul> <li data-xf-list-type="ul">Being able to swim for days without rest</li> <li data-xf-list-type="ul">Being able to hold your breath for hours</li> <li data-xf-list-type="ul">Being able to move perfectly under water</li> <li data-xf-list-type="ul">Being able to lock pick a door by just knocking on it</li> </ul><p>My point is that this is what D&D does not make you think about, because the skill system is so trash and non-magical interactions with the world are all through that skill system. You are trained to think about the world in a very very limited way in the D&D context.</p></blockquote><p></p>
[QUOTE="Muh, post: 9599801, member: 7042567"] I think D&D has gotten players used to a weird kind of thinking about how to interact with the world. You're either interacting through skills or through spells (or class abilities). Skills are the least influential, they're 100% "mundane" and they're weak. Then you have spells which are the most influential, and which are extremely potent, and many of them have no chance of failure. So if you think of someone who is extremely good at something, you filter that through the lens of the skill system, and the immediate conclusion is: Well it's someone with a very high bonus in X... But a very high bonus is X is pretty much useless, because skills aren't competently designed. [I]Whoever designed the 5E skill system failed their game design check.[/I] We need to stop thinking in terms of numerical bonuses to the skills, because the numerical bonuses do not actually manifest as competence. Examples of completely mundane and non-magical things: [LIST] [*]Being able to swim for days without rest [*]Being able to hold your breath for hours [*]Being able to move perfectly under water [*]Being able to lock pick a door by just knocking on it [/LIST] My point is that this is what D&D does not make you think about, because the skill system is so trash and non-magical interactions with the world are all through that skill system. You are trained to think about the world in a very very limited way in the D&D context. [/QUOTE]
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