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2024 DMG: Thoughts on the Sample Adventures
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<blockquote data-quote="R_J_K75" data-source="post: 9585370" data-attributes="member: 6921294"><p>Of the 2 I have read and run the plots are weak, kind of generic and besides my additions weren't very fun or memorable. They were vague in spots without advice. Premises were pretty much just go beat on monsters that are accosting an area. </p><p></p><p>The Fouled Stream seemed like a bunch of random encounters, that was later explained as "magic". High Ery gets maybe two sentences in Greyhawk section which is where the adventure is set. So, I had to flesh it out at least a little, so the players cared about saving the village. That took time. The only part of the adventure that really presented any opportunity for roleplaying was meeting Borogrove. </p><p></p><p>OK, players succeed and then what? How do I get them to move on to adventure 2, Miner Difficulties? I came up with a segue where the players travel to Ery Crossings near Blackstone. In Ery Crossings at their yearly Fair, they are recognized for their heroics and then hired by its mayor to deal with the trouble in Blackstone. </p><p></p><p>I added details where needed and handwaved a lot of wasn't too important. If these adventures are ran as presented, they would have been a railroad go from point A to point B and fight groups of random monsters because we're telling you to. Guess I'd rather see maybe 2 or 3 sample adventures with a little more detail and suggestions on how to group them together and advice on how to proceed after they are finished. Thye felt very similar to my early AD&D 1E experiences where the game starts, you're playing a module and at the entrance of the dungeon. Rinse and repeat with the next module. </p><p></p><p>I don't have the answer, and as I said earlier, I may have not seen if some of these things were addressed elsewhere in the DMG. I know as a DM you're always going to do extra work. But I thought as introductory scenarios/adventures there was a little more prep required with little guidance on how to make these an ongoing story. I just thought they were poor examples of sample or an introductory adventure.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9585370, member: 6921294"] Of the 2 I have read and run the plots are weak, kind of generic and besides my additions weren't very fun or memorable. They were vague in spots without advice. Premises were pretty much just go beat on monsters that are accosting an area. The Fouled Stream seemed like a bunch of random encounters, that was later explained as "magic". High Ery gets maybe two sentences in Greyhawk section which is where the adventure is set. So, I had to flesh it out at least a little, so the players cared about saving the village. That took time. The only part of the adventure that really presented any opportunity for roleplaying was meeting Borogrove. OK, players succeed and then what? How do I get them to move on to adventure 2, Miner Difficulties? I came up with a segue where the players travel to Ery Crossings near Blackstone. In Ery Crossings at their yearly Fair, they are recognized for their heroics and then hired by its mayor to deal with the trouble in Blackstone. I added details where needed and handwaved a lot of wasn't too important. If these adventures are ran as presented, they would have been a railroad go from point A to point B and fight groups of random monsters because we're telling you to. Guess I'd rather see maybe 2 or 3 sample adventures with a little more detail and suggestions on how to group them together and advice on how to proceed after they are finished. Thye felt very similar to my early AD&D 1E experiences where the game starts, you're playing a module and at the entrance of the dungeon. Rinse and repeat with the next module. I don't have the answer, and as I said earlier, I may have not seen if some of these things were addressed elsewhere in the DMG. I know as a DM you're always going to do extra work. But I thought as introductory scenarios/adventures there was a little more prep required with little guidance on how to make these an ongoing story. I just thought they were poor examples of sample or an introductory adventure. [/QUOTE]
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