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General Tabletop Discussion
*Dungeons & Dragons
2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="jgsugden" data-source="post: 9642751" data-attributes="member: 2629"><p>No. It isn't. It is either 0% or 100%. </p><p></p><p>Why? because it <em>isn't</em> random. There is no probably. There is certainty.</p><p></p><p>DMs design adventures. They don't just randomly assemble them. The DM should know when designing an encounter whether the PCs have a magic weapon. Thus the DM knows they have a magic weapon (and the ability is not significant), or they know the PCs do not and it requires the DM to build around the situation to give them options to deal with a seemingly unbeatable foe - which is a cinematic and dynamic situation that the players can wrestle, beat and celebrate.</p><p></p><p>That is part of the point that I am making. When the Jackalwere had this ability it gave the DM a tool that was best used when it had relevance. </p><p></p><p>You can, after that point, use it to show progression to the players by showing they have progressed beyond where that challenge can haunt them ... but <em>using it when it has relevance</em> and <em>when it requires PCs to do something more than whack off with their weapon</em> makes it a significant, useful, dynamic and challenging option. That is a great thing. Or it was before they stripped it from the rules. Now we have to houserule it back ... and many newer DMs will not get a clue that that is even an option. It is a loss to the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9642751, member: 2629"] No. It isn't. It is either 0% or 100%. Why? because it [I]isn't[/I] random. There is no probably. There is certainty. DMs design adventures. They don't just randomly assemble them. The DM should know when designing an encounter whether the PCs have a magic weapon. Thus the DM knows they have a magic weapon (and the ability is not significant), or they know the PCs do not and it requires the DM to build around the situation to give them options to deal with a seemingly unbeatable foe - which is a cinematic and dynamic situation that the players can wrestle, beat and celebrate. That is part of the point that I am making. When the Jackalwere had this ability it gave the DM a tool that was best used when it had relevance. You can, after that point, use it to show progression to the players by showing they have progressed beyond where that challenge can haunt them ... but [I]using it when it has relevance[/I] and [I]when it requires PCs to do something more than whack off with their weapon[/I] makes it a significant, useful, dynamic and challenging option. That is a great thing. Or it was before they stripped it from the rules. Now we have to houserule it back ... and many newer DMs will not get a clue that that is even an option. It is a loss to the game. [/QUOTE]
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