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*Dungeons & Dragons
2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="jgsugden" data-source="post: 9644227" data-attributes="member: 2629"><p>No. They shouldn't have magic weapons when you follow the guidelines - but using a monster where it makes a difference in the adventure when they get them? Good use.</p><p></p><p>Read my posts. You were presented with a puzzle. Your fighter friend didn't come up with a solution. </p><p></p><p>Did your fighter friend shove the werewolf off the cliff? Because he could have grappled it and thrown it off. It is one of many different things a fighter without a magical weapon could do to contribute to the puzzle.</p><p></p><p>Reread my points. You did not ingest them. You're speaking like your concerns have not been addressed thoroughly. You're talking like this is a bug, but this is an intended feature, as described and clarified by the designers. They gave these monsters these protections so that they'd be protected from the PCs initially and the PCs would need to be creative.Just to be clear, again: You are not SOL without a magic weapon when your fighter faces one of these beasts. You're forced to be a <em>little</em> creative and you're not at your full strength. That is not just ok - that is cool. It creates dynamic opportunities for you to do something more than just whack off with your weapon. </p><p></p><p>You think it is boring. You threw out the cliche XXXXX tax label thinking that it proves your point. However, it isn't a tax when the designers INTENDED for you to face these monsters when you DO NOT have the tools required to harm them.</p><p></p><p>Other DMs and players have found these abilities, when used right, to be exciting and dynamic. This is an opportunity for you to try something new and learn new ways of approaching the game that offer more ways to enjoy it. Seriously. This is an opportunity. You can either dig in your heels and refuse to consider the idea that you had missed opportunities ... or you can look for an opportunity to make you and your friends happier. Do you want to try to be right, or try to be happier?</p><p></p><p>Remember: It is indisputable fact that the designers intended for these abilities to work these ways and that DMs and players have found the abilities to create dynamic, fun and challenging encounters. Stating that it does not work <em>is inherently proven false</em>. The best you can state is that you have not made it work - which means you have not tried an approach that works ... which is why I call this an opportunity. In the end there will be many DMs/groups that will never experience this working well. Part of that is the lack of training out there to help DMs understand these elements. Some of that is stubbornness. In the end, we can lead a horse to water, but we can't make him drink or dance the Lambada. </p><p></p><p>The mechanic works when used as intended. It has been fun for many DMs and groups when used correctly. As with any tool, it can be great when used right or not so great when mishandled. Consider the possibility that you could learn to use it better and get that value.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9644227, member: 2629"] No. They shouldn't have magic weapons when you follow the guidelines - but using a monster where it makes a difference in the adventure when they get them? Good use. Read my posts. You were presented with a puzzle. Your fighter friend didn't come up with a solution. Did your fighter friend shove the werewolf off the cliff? Because he could have grappled it and thrown it off. It is one of many different things a fighter without a magical weapon could do to contribute to the puzzle. Reread my points. You did not ingest them. You're speaking like your concerns have not been addressed thoroughly. You're talking like this is a bug, but this is an intended feature, as described and clarified by the designers. They gave these monsters these protections so that they'd be protected from the PCs initially and the PCs would need to be creative.Just to be clear, again: You are not SOL without a magic weapon when your fighter faces one of these beasts. You're forced to be a [I]little[/I] creative and you're not at your full strength. That is not just ok - that is cool. It creates dynamic opportunities for you to do something more than just whack off with your weapon. You think it is boring. You threw out the cliche XXXXX tax label thinking that it proves your point. However, it isn't a tax when the designers INTENDED for you to face these monsters when you DO NOT have the tools required to harm them. Other DMs and players have found these abilities, when used right, to be exciting and dynamic. This is an opportunity for you to try something new and learn new ways of approaching the game that offer more ways to enjoy it. Seriously. This is an opportunity. You can either dig in your heels and refuse to consider the idea that you had missed opportunities ... or you can look for an opportunity to make you and your friends happier. Do you want to try to be right, or try to be happier? Remember: It is indisputable fact that the designers intended for these abilities to work these ways and that DMs and players have found the abilities to create dynamic, fun and challenging encounters. Stating that it does not work [I]is inherently proven false[/I]. The best you can state is that you have not made it work - which means you have not tried an approach that works ... which is why I call this an opportunity. In the end there will be many DMs/groups that will never experience this working well. Part of that is the lack of training out there to help DMs understand these elements. Some of that is stubbornness. In the end, we can lead a horse to water, but we can't make him drink or dance the Lambada. The mechanic works when used as intended. It has been fun for many DMs and groups when used correctly. As with any tool, it can be great when used right or not so great when mishandled. Consider the possibility that you could learn to use it better and get that value. [/QUOTE]
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