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General Tabletop Discussion
*Dungeons & Dragons
2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="jgsugden" data-source="post: 9644239" data-attributes="member: 2629"><p>One point I have not hit on clearly enough overlaps with what Merric pointed out here: This is an ability meant to be overcome as players advance. It is meant to be introduced when you have to work around it, and then as the characters advance they outgrow it as a concern and it washes out. There are <em>countless</em> elements of D&D that work this way and the failure to recognize it is one of the cornerstone problems with DM training. </p><p></p><p>The game should evolve ads PCs advance. A murder mystery is great at low level - but a cleric can cast speak with dead and solve it by 3rd level. Sure the DM can have the murdered party have not seen their murderer - but think about what that does. It tells the cleric, "Hey, I'm invalidating that ability you earned. I want to tell this type of story, and that doesn't work if you have that tool, so I'm going to take it away with you so that I can have my fun." Essentially, it reduces D&D to the DM playing with themselves and forcing the players to watch when they do not get an ability to meaningfully use their abilities and tactics as intended. </p><p></p><p>The game is designed so that you fight Jackalwere and can't hurt them with your non-magical/silvered weapons. Then you get stronger and can. They stop being a big challenge. You feel more powerful. That is the growth players are supposed to feel in the game. It is good. </p><p></p><p>We get the same thing as PCs gain abilities that allow them to ask Gods to answer questions, to teleport past travel challenges and to use magics and advanced abilities to solve so many things ... You get to challenge your PCs with something, then allow them to realize the things that used to be a challenge are no longer challenging ... and that makes them feel like the powerful heroes of legend. </p><p></p><p>So for our Jackalweres - your fighter is supposed to face them, be forced to be creative to contribute and maybe share spotlight with another class during the encounter. Then, later on, when similar foes are faced and they have the tools - they appreciate the development. </p><p></p><p>I think they made some really nice improvements in 2024. I think they also screwed up some things that were better before. This is one of those things.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9644239, member: 2629"] One point I have not hit on clearly enough overlaps with what Merric pointed out here: This is an ability meant to be overcome as players advance. It is meant to be introduced when you have to work around it, and then as the characters advance they outgrow it as a concern and it washes out. There are [I]countless[/I] elements of D&D that work this way and the failure to recognize it is one of the cornerstone problems with DM training. The game should evolve ads PCs advance. A murder mystery is great at low level - but a cleric can cast speak with dead and solve it by 3rd level. Sure the DM can have the murdered party have not seen their murderer - but think about what that does. It tells the cleric, "Hey, I'm invalidating that ability you earned. I want to tell this type of story, and that doesn't work if you have that tool, so I'm going to take it away with you so that I can have my fun." Essentially, it reduces D&D to the DM playing with themselves and forcing the players to watch when they do not get an ability to meaningfully use their abilities and tactics as intended. The game is designed so that you fight Jackalwere and can't hurt them with your non-magical/silvered weapons. Then you get stronger and can. They stop being a big challenge. You feel more powerful. That is the growth players are supposed to feel in the game. It is good. We get the same thing as PCs gain abilities that allow them to ask Gods to answer questions, to teleport past travel challenges and to use magics and advanced abilities to solve so many things ... You get to challenge your PCs with something, then allow them to realize the things that used to be a challenge are no longer challenging ... and that makes them feel like the powerful heroes of legend. So for our Jackalweres - your fighter is supposed to face them, be forced to be creative to contribute and maybe share spotlight with another class during the encounter. Then, later on, when similar foes are faced and they have the tools - they appreciate the development. I think they made some really nice improvements in 2024. I think they also screwed up some things that were better before. This is one of those things. [/QUOTE]
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2024 - Do magic weapons bypass resistance now?
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