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General Tabletop Discussion
*Dungeons & Dragons
2024 - Do magic weapons bypass resistance now?
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<blockquote data-quote="AlViking" data-source="post: 9644474" data-attributes="member: 6906980"><p>If the solution to low level characters options to effectively fight specific creatures is to ignore the guidance and expectations for the type of treasure they are expected to have then it's not a good solution. Nothing you've suggested "fixes" anything because it's always up to the GM to provide the required weapon. Bury a creature with immunity under a mountain? Perfectly fine if they can get out. Throw them off a cliff? They just bounce at the bottom and get right up because they're unaffected by bludgeoning damage. The only solution for a martial type character to be effective is totally out of their control.</p><p></p><p>It would be easy to set up a scenario where a 20th level champion fighter would have no chance of survival against a CR 1/2 Jackalwere intent on killing them. Take away the fighter's magical or silver weapon. Don't provide a method of escape, no pits they can be tossed down that permanently trap the creature. The Jackalwere will eventually come out victorious every single time. Give that same fighter a silvered dagger and combat is over in a single round. For that matter, kill off the entire party by throwing in an anti-magic zone that nullifies magic weapons and take away any silver.</p><p></p><p>In my opinion 100% immunity to non-magical or silvered weapons was always a poor design choice and I'm glad they got rid of it. As GM I can still set up the rare encounter where a monster is difficult to kill by ordinary means if I want. It just wont be as binary as "you must use a magic or silvered weapon".</p></blockquote><p></p>
[QUOTE="AlViking, post: 9644474, member: 6906980"] If the solution to low level characters options to effectively fight specific creatures is to ignore the guidance and expectations for the type of treasure they are expected to have then it's not a good solution. Nothing you've suggested "fixes" anything because it's always up to the GM to provide the required weapon. Bury a creature with immunity under a mountain? Perfectly fine if they can get out. Throw them off a cliff? They just bounce at the bottom and get right up because they're unaffected by bludgeoning damage. The only solution for a martial type character to be effective is totally out of their control. It would be easy to set up a scenario where a 20th level champion fighter would have no chance of survival against a CR 1/2 Jackalwere intent on killing them. Take away the fighter's magical or silver weapon. Don't provide a method of escape, no pits they can be tossed down that permanently trap the creature. The Jackalwere will eventually come out victorious every single time. Give that same fighter a silvered dagger and combat is over in a single round. For that matter, kill off the entire party by throwing in an anti-magic zone that nullifies magic weapons and take away any silver. In my opinion 100% immunity to non-magical or silvered weapons was always a poor design choice and I'm glad they got rid of it. As GM I can still set up the rare encounter where a monster is difficult to kill by ordinary means if I want. It just wont be as binary as "you must use a magic or silvered weapon". [/QUOTE]
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2024 - Do magic weapons bypass resistance now?
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